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Shaman totems
Posted:
Fri Jul 31, 2015 2:05 pm
by Sagrat
Somebody know how I can write a macro to one button use 4 totems or at least something similar ?
Re: Shaman totems
Posted:
Sat Aug 01, 2015 4:41 pm
by Ernestos
Yep I would like to know it too./
Re: Shaman totems
Posted:
Sat Aug 01, 2015 5:10 pm
by Quickbowjob
Re: Shaman totems
Posted:
Sun Aug 02, 2015 10:09 am
by Sagrat
Thx, but didn't help me ;/
Re: Shaman totems
Posted:
Sun Aug 02, 2015 3:46 pm
by SiegeMentality
Buff totems can be combined. I use this macro to drop Stoneskin and Mana on my resto shaman all the time.
/script if not buffed("ENTERBUFFHERE", 'player') then cast("TOTEMNAMEHERE") else if not buffed("ENTERBUFFHERE", 'player') then cast("TOTEMNAMEHERE") end end
Re: Shaman totems
Posted:
Tue Aug 04, 2015 5:02 am
by LYQ
summoning Totems triggers a GCD, which makes it useless making one macro for multiple ones (imo) since you would need to press the macro multiple times after the previous GCD finished.
but if you still want to create such an addon you can do it like the user above mentioned, but remember 'buffed' is a function which requires Supermacro and I guess 'cast' as well.
Re: Shaman totems
Posted:
Tue Aug 04, 2015 12:00 pm
by SiegeMentality
It just saves me time and bar slots. Yes, I have to hit it twice, but it also won't drop a totem if I'm still buffed.
Re: Shaman totems
Posted:
Sat Aug 08, 2015 12:19 am
by Aslan
You can do it with the above commands, a macro checking if you have the buff already (e.g. Strength of earth) and if you dont have it, it uses the totem, if you have the buff it moves on to the next totem... If you just make a castsequence it would drop the first totem over and over again.
The whole thing is useless for saving keybind slots, since you need all addons individually anyway, wow isnt a static game where everything is predictable