LYQ wrote:I'm not sure if I understood correctly but you sound to be referring to rather latency issues? When you cast a spell and your castbar is already gone and the cast should've been completed but you still god the animation and the cast did not get through? If that's what you're referring to then it's lagspikes during primetime
No that isn't the case at all. It is a cast that has started that the client mistakenly thinks is interrupted. It looks just like I described it. It tends to happen when you abort heals and cast a new one.
A dps could probably replicate it with the addon FastCast set too sharply so that casts get interrupted. Very soon you'd see this phenomenon in action.
LYQ wrote:but sorry if I misunderstood, but I can't think of any other API function which would help if SpellStopCasting isn't tbh
I must say that it looks that way. I've been trying to think of some clever way to bypass it. But it seems that since the client straight up refuses to send away a SpellStopCasting() request to the server in these cases the only way to solve it is via "hacking". (Bad Idea)