Target indicator/Base highlighter.
Posted:
Thu Oct 15, 2015 6:55 am
by locksmith673
Is there any sort of macros that can put a simple indicator above your target? or possible just highlight the base like in latter versions of wow?
Re: Target indicator/Base highlighter.
Posted:
Thu Oct 15, 2015 7:07 am
by LYQ
the basic blizzard way in vanilla is that, if you have a target, the nameplates of all other mobs/npcs are more transparent while the nameplate of your target is still 100% visible.
I'm not sure if it's possible to create another thing. Probably related to the missing GUID in vanilla.
It's definitively possible to do such a thing for Players, but probably not doable for mobs - because it could probably bug out if you have multiple mobs with the same name and you're targeting one of them.
Re: Target indicator/Base highlighter.
Posted:
Thu Oct 15, 2015 10:31 am
by locksmith673
LYQ wrote:the basic blizzard way in vanilla is that, if you have a target, the nameplates of all other mobs/npcs are more transparent while the nameplate of your target is still 100% visible.
I'm not sure if it's possible to create another thing. Probably related to the missing GUID in vanilla.
It's definitively possible to do such a thing for Players, but probably not doable for mobs - because it could probably bug out if you have multiple mobs with the same name and you're targeting one of them.
i see, can you recommend some nameplates that can fade?
Re: Target indicator/Base highlighter.
Posted:
Thu Oct 15, 2015 12:57 pm
by LYQ
I think the default one from blizzard should already do that tbh, but I'm using my own nameplates which is based on CustomNameplates from Bonho/modified by hiddeh
Re: Target indicator/Base highlighter.
Posted:
Thu Oct 15, 2015 1:02 pm
by modernist
you could match the name strings of nameplates to GetUnitName'target' and then show a frame if it passes i suppose
e: here
https://gist.github.com/obble/9120f63b4143b825d8c2 choose your own texture
e2: just realised that this fucks up if more than 1 plate with the same text shows up, so script is amended to also check the healthbar alpha isn't < 1. I wish there was a solid alternative to using onupdate to check for these -__-