[Addon] RealLag

[Addon] RealLag

by Rhena » Sat Oct 31, 2015 4:41 pm

Introducing RealLag

While playing on this server i noticed a lot of times that my lag i was getting when casting a spell didn't actually match the displayed lag by my FubarNetStats. This is most likely caused by the server being under too much of a load. Thus i created this addon that attempts to measure the actual spellcasting lag and not the network lag. It then replaces the interface function that gives the network information to addons making them display it own measurements.

Attention!
Do not start a server lag discussion in this topic. That can be done in other sections of the forum than the addon part. This is about the addon and how it works. Please keep all discussion focused on that.

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This does not display anything on its own! You need other addons that display lag (Fubar plugins, Castbars with lag display, etc...) to see something.

Download:
V1.1 - Fix missing embeds
V1.0 - Initial Realease
Last edited by Rhena on Sun Nov 01, 2015 12:34 am, edited 2 times in total.
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Re: [Addon] RealLag

by Rhena » Sat Oct 31, 2015 4:44 pm

Mechanic of V1.0:

It returns the network lag unless in the last 3 seconds there was a spellcast that had a higher delay between the button press and the cast start event than the network lag.
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Re: [Addon] RealLag

by kutsal » Sat Oct 31, 2015 6:30 pm

Thanks for this, I just tested it out with Fubar Performancefu and it is working nicely.
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Re: [Addon] RealLag

by Humble Kagu » Sat Oct 31, 2015 9:01 pm

Im guessing this means I just need to add the AceAddon 2.0 to my AddOns folder?

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Re: [Addon] RealLag

by Rhena » Sun Nov 01, 2015 12:35 am

Fixed that.
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Re: [Addon] RealLag

by monteo » Wed Jan 20, 2016 4:40 pm

it works with a oCB?
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Re: [Addon] RealLag

by LYQ » Wed Jan 20, 2016 5:09 pm

monteo wrote:it works with a oCB?


I'll take a wild guess and say that it won't have any impact if you're using Athenes ocb version.
Just because the code in reallag will most likely be the same that Athene has in his ocb to calculate the latency
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