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Looking for Hunter's Mark macro

PostPosted: Tue Nov 10, 2015 4:26 am
by Jahirah
Hiya,

I play me hunter every day, and although I'm not the fastes leveller I learn something new... (should we say old news)... every way. Most of the new stuff is technical data and maceo solutions that allows for faster and more precise targettig ex.

So i sat down tonight and decided to build a Hunter's Mark macro with 2 diffrent functionallities.
Using the macro WITHOUT the mod-function would send pet to attack the target (%t).
Using the moacro WITH the mob-function would send pet to attack the target (%t) aswell as casting Hunter's Mark on the target (%t).

Normally (on retail) i wouldn't have had any problems making this work - i know the retail macro system alot better then i know vanilla's system. But in this case I've been forces to turnto you guys for some input. I really hope you can help me!

Regards
//Phoeps

Re: Looking for Hunter's Mark macro

PostPosted: Tue Nov 10, 2015 7:44 am
by LYQ
I don't really understood all you were saying but I guess you mean something like

/run if IsShiftKeyDown() then PetAttack() else PetAttack() CastSpellByName("Hunter's Mark") end

^ if shift is down it'll just let the pet attack and otherwise it will also cast hunter's mark

Re: Looking for Hunter's Mark macro

PostPosted: Wed Nov 11, 2015 2:14 pm
by Jahirah
In short:
If shift is pressed down = Pet attack AND Hunter's Mark
If shift is not pushed down = Only Pet attack

Is that easier explained? :)

The idea behind the macro is that Hunter's Mark is extremely powerhungry and when grinding its too expensive to have to stop and drink. Instead u simply avoid using it without having to replace ur buttons.
I greatly appreciate your efford and I hope you'll have time to read this ^^

It was easy to move 'round the hunter's mark though so now it's working as intended :)

/run if IsShiftKeyDown() then PetAttack() CastSpellByName("Hunter's Mark") else PetAttack() end