[Addon] CustomNameplates - Roadblock fork
Posted: Tue Jan 12, 2016 4:38 pm
Mar-6-2016:
If you used the 1.5-11200 pre-release version, delete your settings.lua and re-customize
There was a small typo that prevented the addon from loading (missing comma in new click-through setting )
Pre-Release: https://github.com/Dridzt/CustomNamepla ... 1200-alpha
Stable Version: https://github.com/Dridzt/CustomNamepla ... /1.4-11200
Virustotal: https://www.virustotal.com/en/url/2da7b ... 452615996/
Original and bulk of code in this is from Bonho with edits by Snelf and Lulleh so thanks go to them with full credit for their work.
Changes in my fork:
Configuration is Lua only at the moment.
Note: I don't have code for class-colored nameplates, I find the simple blue = friend, red = enemy, green = npc, yellow = neutral color code more intuitive and the Class Icons feature is enough to quickly discern player class.
If you used the 1.5-11200 pre-release version, delete your settings.lua and re-customize
There was a small typo that prevented the addon from loading (missing comma in new click-through setting )
Pre-Release: https://github.com/Dridzt/CustomNamepla ... 1200-alpha
- Fix Level text and Boss texture (not raid target; boss level icon) overlapping.
- Add a click-through option to _settings.lua. Defaults to true.
- Add an emphasize target feature (no option yet).
- Add an optional texture replacement package that prevents flickering border/glow when spam clicking targets.
- [Work in progress]Start on an options GUI and per character settings - NOT WORKING YET
Stable Version: https://github.com/Dridzt/CustomNamepla ... /1.4-11200
Virustotal: https://www.virustotal.com/en/url/2da7b ... 452615996/
Original and bulk of code in this is from Bonho with edits by Snelf and Lulleh so thanks go to them with full credit for their work.
Changes in my fork:
- Performance tweaks (throttled OnUpdate, upvalues for oft-called functions, removal of unneeded loops)
- Bugfixes (make class scanning locale-independent, fix class scanning skip when having a target)
- Gave it a version and Notes so you know which you have loaded.
- Clickthrough by default (don't catch my mouse when I'm trying to turn)
- TargetIndicator reticle (easier to pick out your target in crowd pulls)
- New combatOnly option (defaults to false, so no change to existing behavior)
- Minimal Lua-only settings moved to a separate file (_settings.lua)
- Hide TargetIndicator / Class Icon option added to _settings.lua
- HealthBar texture, Name text font, size, position, Level text hide, font, size, position options to _settings.lua
Configuration is Lua only at the moment.
- You have to edit settings in the CustomNameplates\_settings.lua file with a text editor.
- (first time only)Rename the file to settings.lua after you're done (remove the leading _).
- This is by design so your tweaks are not overwritten by an update.
- If this is the first time you do this configuration, you have to exit and restart (WoW doesn't load new / renamed files while running)
- If you already have a settings.lua file you can change settings while WoW is running and just /console reloadui.
Note: I don't have code for class-colored nameplates, I find the simple blue = friend, red = enemy, green = npc, yellow = neutral color code more intuitive and the Class Icons feature is enough to quickly discern player class.