Potential Exploit in my Mod Pack?

Potential Exploit in my Mod Pack?

by Talesavo » Tue Jan 19, 2016 10:20 am

So, I'm a relatively popular streamer and I offer up my addons since people generally like most of my addons and want a pack with all of the associated addons. That being said, I recently had a security breach on an old steam account I no longer use but shared the same user/pass from my Nost account, which was worrying to say the least. Is there any intrepid forum goers willing to take a peek at my current modpack and see if there might be any malicious code with the apps?
www.twitch.tv/talesavotv

-those fucks at blizzard banned talesavo13. :(
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Re: Potential Exploit in my Mod Pack?

by Roadblock » Tue Jan 19, 2016 12:31 pm

WoW doesn't load anything other than .lua, .xml, .toc and media files (textures, sounds).
Other types of files (apart from any .txt files for changelogs and such) just shouldn't be in your pack.
But even if they are a user would have to manually run them to be at risk.

TL;DR; There is no way for pure Lua addons to "infect" your PC, steal your passwords or whatever.
(malicious addons CAN do some nasty in-game stuff, like mailing away your gold etc but that's another story)

The easiest way to check that no strange files are in your pack is to
1. Extract it someplace
2. Navigate to that folder with Windows File Explorer
3. Ctrl+F or F3 to open search, put * (asterisk) go to View > Details and sort by File Type
Do you see anything in that list that's not one of those types I mentioned above? (not a folder, .lua, .xml, .toc, .txt, .tga, .blp, .mp3)

Obviously you should also run a virusscan (locally or by uploading to https://www.virustotal.com/ )
Astaldo @ Nostalrius PvE (Alliance)
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