BigWigs 2laterino
Posted: Wed Apr 06, 2016 10:12 pm
sup guise, just noticed that this was it for nostalrip so I thought I'd finally share what I never really finished.
<Pariah> had been using a BigWigs version where I've spent shitloads of hours for 2months on until GDisband, never finished everything I started and I quit playing so I never came to releasing it to the public.
You'll see a lot of things which you already knew from Sulfuras' Mesmerize BigWigs from Feenix and other stuff from bossmods from later expansions.
Soooo mc&bwl(and partial zg) timers were pretty solid but who cares now, in case there will be another server based on Nostalrius code this might be useful.
I've documented the changes in the seperate readme files and tried to write my changes in a mostly non-technical way for everyone to understand, however you should take a sneak peak in the wiki article on the repository which I've started writing where I describe my view on Boss scripts on when/where how boss timers can work or can not work.
This is especially important if you want to understand timers like Nefarian or Broodlord Lashlayer.
Oh yeah, at least 1/3 of the changes I made were rather core based and not boss-module specific. Especially a couple of changes of triggering combat (few things untested) and sync related stuff
aaaaaanyways, feel free to dig in the code and develop further on whatever server you'll be playing on - chance isn't high that I'll be rolling on any other classic server again. In case you want to continue development on this you might want to exclude contribute.lua
https://github.com/MOUZU/BigWigs
<Pariah> had been using a BigWigs version where I've spent shitloads of hours for 2months on until GDisband, never finished everything I started and I quit playing so I never came to releasing it to the public.
You'll see a lot of things which you already knew from Sulfuras' Mesmerize BigWigs from Feenix and other stuff from bossmods from later expansions.
Soooo mc&bwl(and partial zg) timers were pretty solid but who cares now, in case there will be another server based on Nostalrius code this might be useful.
I've documented the changes in the seperate readme files and tried to write my changes in a mostly non-technical way for everyone to understand, however you should take a sneak peak in the wiki article on the repository which I've started writing where I describe my view on Boss scripts on when/where how boss timers can work or can not work.
This is especially important if you want to understand timers like Nefarian or Broodlord Lashlayer.
Oh yeah, at least 1/3 of the changes I made were rather core based and not boss-module specific. Especially a couple of changes of triggering combat (few things untested) and sync related stuff
aaaaaanyways, feel free to dig in the code and develop further on whatever server you'll be playing on - chance isn't high that I'll be rolling on any other classic server again. In case you want to continue development on this you might want to exclude contribute.lua
https://github.com/MOUZU/BigWigs