Why didn't I get banned for mining in Silithus?

Re: Why didn't I get banned for mining in Silithus?

by terrigurl » Thu Sep 17, 2015 9:43 am

Datruth wrote:@terrigurl If you're innocent and got a ban it's a shit server and you should be happy you didn't get to waste more time here. That's why I don't get why you are mad unless you are mad because someone is calling your bullshit.

@Mopar Why do you always show up and make it clear that you haven't read anything before posting? YES the workers are passive, but they are supposed to aggro when you either mine a vein or aggro one of the aggresive mobs, but that wasn't happening.
Ty for pointing out that you need to burn all your cooldowns in order to get a guarded vein, now good luck getting the rest of the guarded ones now that the workers aren't bugged anymore.

The bans wasn't due to spawns, so it was obviously due to the mobs. Feel free to dig around for GM responses, I cba linking them to you since you make it clear you don't even read before posting.
Are you trying to break a record for most false facts in a single post?

I cannot tell you why you wasn't banned, ask a GM. My guess would be you either didn't do it in a high enough volume or you were not active in the period they decided to supervise the veins.


The only mobs that were guarding veins were ones that actually were aggroing, so your argument about mob aggro was the reason for the bans is pretty invalid. About 2-3 of the veins that I was farming had red mobs that aggro and I managed to CC them easily while mining the veins.
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Re: Why didn't I get banned for mining in Silithus?

by Mopar » Thu Sep 17, 2015 9:45 am

Datruth wrote:@Mopar Why do you always show up and make it clear that you haven't read anything before posting? YES the workers are passive, but they are supposed to aggro when you either mine a vein or aggro one of the aggresive mobs, but that wasn't happening.
Ty for pointing out that you need to burn all your cooldowns in order to get a guarded vein, now good luck getting the rest of the guarded ones now that the workers aren't bugged anymore.


I've been mining today. No difference that I can see. And my cooldowns are up by the time i get to the next node. 3.5 mins on Vanish & Blind. Sometimes i have to wait a min or two for Prep to come back up.
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Re: Why didn't I get banned for mining in Silithus?

by terrigurl » Thu Sep 17, 2015 9:49 am

Mopar wrote:
Datruth wrote:@Mopar Why do you always show up and make it clear that you haven't read anything before posting? YES the workers are passive, but they are supposed to aggro when you either mine a vein or aggro one of the aggresive mobs, but that wasn't happening.
Ty for pointing out that you need to burn all your cooldowns in order to get a guarded vein, now good luck getting the rest of the guarded ones now that the workers aren't bugged anymore.


I've been mining today. No difference that I can see. And my cooldowns are up by the time i get to the next node. 3.5 mins on Vanish & Blind. Sometimes i have to wait a min or two for Prep to come back up.


So they basically banned us for exploiting a bug, then state that they fixed said bug, but in fact did nothing at all. Great!
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Re: Why didn't I get banned for mining in Silithus?

by Datruth » Thu Sep 17, 2015 9:52 am

Mopar wrote:
Darkwinjax wrote:Correct way to do this is to ban said player along with the ones who already got banned, not forgive the wrongdoers because of someone who abused 3x more and isn't banned


The correct way for police to pull over a speeder is to pull the car over, walk up to the driver's window, pull out their service revolver and execute the driver. Then put the speeding ticket under a wiper blade in view of the passing traffic.

It's very effective done this way.

Please stop going full retard. You can argue that Nost staff are strict, but they have chosen that model since day one, so you gotta live with that.

No one was executed. You could use the same metaphor correctly and say the driver got his license revoked (which is possible if you are breaking the speed limit by a lot FYI), just like getting a ban from breaking the benefit-of-the-doubt limit when it comes to exploits ingame is possible.
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Re: Why didn't I get banned for mining in Silithus?

by Mopar » Thu Sep 17, 2015 9:54 am

terrigurl wrote:So they basically banned us for exploiting a bug, then state that they fixed said bug, but in fact did nothing at all. Great!


This is why I'm so keen to find out what that bug was. In my mining since they patched it, i actually couldn't tell any difference AT ALL. I assumed that they just randomized the 45 minute spawn time, but I haven't taken the time to stay at a node and see if it's still 45 mins. If it was, it would imply something else was fixed.

Ironically, I'm actually getting more mines now, and i've assumed it was because you cannot predict where they will spawn, so you run across live ones more often. But that's again assuming that it's the spawn timer that was the 'bug.'
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Re: Why didn't I get banned for mining in Silithus?

by Mopar » Thu Sep 17, 2015 9:57 am

Datruth wrote:Please stop going full retard. You can argue that Nost staff are strict, but they have chosen that model since day one, so you gotta live with that.

No one was executed. You could use the same metaphor correctly and say the driver got his license revoked (which is possible if you are breaking the speed limit by a lot FYI), just like getting a ban from breaking the benefit-of-the-doubt limit when it comes to exploits ingame is possible.


Please advise, o fount of wisdom, then what exactly the major bug was that those rogues were exploiting?

Since i've proven that your theory around mob agro was utter garbage.
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Re: Why didn't I get banned for mining in Silithus?

by terrigurl » Thu Sep 17, 2015 10:02 am

Mopar wrote:Please advise, o fount of wisdom, then what exactly the major bug was that those rogues were exploiting?

Since i've proven that your theory around mob agro was utter garbage.


Would also like to hear this.
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Re: Why didn't I get banned for mining in Silithus?

by Datruth » Thu Sep 17, 2015 10:14 am

Mopar wrote:
Datruth wrote:Please stop going full retard. You can argue that Nost staff are strict, but they have chosen that model since day one, so you gotta live with that.

No one was executed. You could use the same metaphor correctly and say the driver got his license revoked (which is possible if you are breaking the speed limit by a lot FYI), just like getting a ban from breaking the benefit-of-the-doubt limit when it comes to exploits ingame is possible.


Please advise, o fount of wisdom, then what exactly the major bug was that those rogues were exploiting?

Since i've proven that your theory around mob agro was utter garbage.

Are you implying this is the first time the staff thinks they have fixed something, just to find out it wasn't fixed after all? They already said it wasn't due to timers/locations, so there are literally no other option than the mobs.
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Re: Why didn't I get banned for mining in Silithus?

by Mopar » Thu Sep 17, 2015 10:22 am

Datruth wrote:Are you implying this is the first time the staff thinks they have fixed something, just to find out it wasn't fixed after all? They already said it wasn't due to timers/locations, so there are literally no other option than the mobs.


Time will tell on that, but most times when they've said they've applied a fix, it does actually change something. I still think they may have randomized the spawn times, judging by the specific ban message text.

My theory is that what was bannable was this: Rogue creates a pattern of nodes, and with knowledge of the locations, the 45 minute spawn timer, and some time, captures all in that path. Then arrives at each next node knowing the spawn time. And does this for 12 hours a day, hitting hundreds of nodes in a week. Three parts to this: fixed spawn time, fixed locations, and 'industrial' levels of time.

But there is at least one person saying they were banned and they literally only spent a couple of hours mining there. If they are telling the truth, there might have been some other exploit that I don't know of.

So if the spawn times are still 45 minutes, it would heavily imply that there was something else.
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Re: Why didn't I get banned for mining in Silithus?

by terrigurl » Thu Sep 17, 2015 10:36 am

Mopar wrote:
Datruth wrote:Are you implying this is the first time the staff thinks they have fixed something, just to find out it wasn't fixed after all? They already said it wasn't due to timers/locations, so there are literally no other option than the mobs.


Time will tell on that, but most times when they've said they've applied a fix, it does actually change something. I still think they may have randomized the spawn times, judging by the specific ban message text.

My theory is that what was bannable was this: Rogue creates a pattern of nodes, and with knowledge of the locations, the 45 minute spawn timer, and some time, captures all in that path. Then arrives at each next node knowing the spawn time. And does this for 12 hours a day, hitting hundreds of nodes in a week. Three parts to this: fixed spawn time, fixed locations, and 'industrial' levels of time.

But there is at least one person saying they were banned and they literally only spent a couple of hours mining there. If they are telling the truth, there might have been some other exploit that I don't know of.

So if the spawn times are still 45 minutes, it would heavily imply that there was something else.


Probably doesn't matter at this point since people are starting to believe we are lying about something, but what you described right there was exactly how it worked, that's why people are so outraged by these bans.

They have literally said it's because of the spawn locations, nothing else.
Daemon wrote:Hi,

It is indeed a bug. The respawn pattern should not be deterministic. When a vein despawns, it may, or may not respawn afterwards, or another vein may respawn somewhere else.
You could not predict exactly when/where a vein would spawn on retail.

If there are other nodes bugged (mining or herbs), it is an exploit and it needs to be reported on the bugtracker.

Daemon.
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