REDUCE respawn rate of world mobs

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Re: REDUCE respawn rate of world mobs

by t3hpwn3r3r » Sat Dec 19, 2015 1:13 am

Botanist wrote:its ridiculous how you dont realize this is a free server


Yeah, and?

You wouldn't eat a sandwich with a turd on it just because it's free.
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Re: REDUCE respawn rate of world mobs

by Ragstal » Sun Jan 31, 2016 4:04 pm

i believe both in pvp and in pve would be terribly awesome to have more fast respawn rates or atleast if not respawn rates maybe more packs of mobs :) i mean i see everyday so many areas with no mobs or i have to walk like 2k yards from 1 pack to another its ridiculous un'goro is somewhat satisfying within the raptor area where the devilsaur roams but yea even there the mobs are only a few u can pull atleast 4-5 together all the other ones are so far away :/
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Re: REDUCE respawn rate of world mobs

by One-eyed-king » Mon Feb 01, 2016 8:17 am

There are different respawn rates needed for different content at different times. On the weekend when there are 3,000 people logged into the server, respawn rates need to be very fast for solo content where drops can't be shared. For shareable drops and content designed for groups rather than solo, the respawn rates for trash should be _slower_ so that it's possible at least to try to solo the content a couple of levels later.
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Re: REDUCE respawn rate of world mobs

by FreeWater » Mon Feb 01, 2016 8:59 am

respawn rates are perfect as is, except for 'silithid invader' in 1k needles, (1 spawn every 5 minutes, need 5 for quest)
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