Raiding Specs and Jobs

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Re: Raiding Specs and Jobs

by Crysthal » Tue Feb 02, 2016 9:35 am

XJ9 wrote:
Crysthal wrote:Well the difficulty of the first classic raids is comparable to lfr on retail.


I would disagree having been one of the unfortunate many stupid enough to try LFR Molten Core at 100 for WoW's 10 year Anniversary. Though yes, the lack of mechanics makes it very akin to LFR as far as MC goes given Blizzard even admitted it was made by three people in like three days with one designing bosses, one designing environment, the other designing trash packs.

Though yeah, I still am in disbelief at how badly LFR MC went, it was basically a pack of chimps saying "Lol vanilla wow was easy this will be a joke." who then follow the pattern of dying to the ONE key mechanic on every boss fight. Actually had a tank who "tanked for Death and Taxes back in the day" insist that you did Golemagg by cleaving his adds down and him. Evidently Golemagg became the tiger boss from ZG when I wasn't looking.


I meant lfr in general, haven't played a lfr version of mc.

Did they revamp mc on retail now? xD
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Re: Raiding Specs and Jobs

by XJ9 » Tue Feb 02, 2016 12:36 pm

Crysthal wrote:I meant lfr in general, haven't played a lfr version of mc.

Did they revamp mc on retail now? xD


For WoW's 10th year anniversary they scaled Molten Core up for 40 100s. Mechanics were kept the very same. It was a beautiful idea I feel because idiots come in with "MC is easy lolz players were just bad" and they fail the very same mechanics bad players here fail. Sitting in RoF, mongoloiding Garr and exploding the raid, no decurses etc. Unfortunately it's gone now, those that managed to down Ragnaros got a 640 ilvl helm and a mount that was a rideable corehound. Did kind of piss me off though, never did I think 10 years into the game I would wipe to Lucifron due to mechanical failure.

It was very eye opening to realize current WoW players at the lowest level are significantly worse than the bad players of Vanilla.
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Re: Raiding Specs and Jobs

by Nagrim » Tue Feb 02, 2016 2:51 pm

Nice insight to the current WoW :)
"It was very eye opening to realize current WoW players at the lowest level are significantly worse than the bad players of Vanilla." <-- especially this isn't surprising. Who played it at release? It were mostly people with experience from other MMO or Blizzard fans (with pretty hardcore experience in Diablo, SC or WC). It wasn't "mainstream" at release. Most people did know how to play in general.
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Re: Raiding Specs and Jobs

by gangstanigga » Tue Feb 02, 2016 3:33 pm

Saffron wrote:*snip*


that's good general advice but you have it the other way around, palas are best tank healers and priests are better raid healers.
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Re: Raiding Specs and Jobs

by Saffron » Tue Feb 02, 2016 4:31 pm

gangstanigga wrote:
Saffron wrote:*snip*


that's good general advice but you have it the other way around, palas are best tank healers and priests are better raid healers.


1. Horde doesn't have paladins.

2. Paladins don't, to my knowledge, have a talent like Inspiration or Ancestral Healing.

Not having at least one priest on a tank is robbing that tank of a 25% armour bonus.
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Re: Raiding Specs and Jobs

by Vandalia1998 » Tue Feb 02, 2016 6:08 pm

Saffron wrote:There's no easy or 100% right way of answering this. However, it's true that most people of a class would play the same spec for raids. There were off spec raiders for various reasons, but generally, if you want to get into a guild for a trial, you may be best off using these...

Druid - Restoration. A very good raid healer who provides other utilities such as rebirth and innervate. I've seen both Feral and Balance druids in vanilla, but at the most one of each/either in a raid.
Hunter - Marksmanship. Because it provides the highest individual DPS for a hunter. Pets are not very useful in raids.
Mage - Fire or Frost. Depending on the resistance types you have in your raids. I have not seen Arcane mages in raids before TBC.
Paladin - Holy. Very good raid healers and providers of buffs. Not a pro on these since I played horde, but I think maybe some guilds ran with one Retribution paladin. I think Prot paladins had awful mana issues.
Priest - Holy. Excellent tank healers. One of the raid priests should be specced into Prayer of Spirit. Shadow priests did exist, but no more than one in a raid, and only after debuff slots were extended.
Rogues - Combat was most common. Depends on what kind of weapons you want to use.
Shaman - Restoration. Outstanding group healers.
Warlock - Destruction, at least until debuff slots are extended.
Warrior - Protection. Warriors are undoubtedly the main tanking class of vanilla. However, you got away with being Arms or Fury if you had some tanking gear in your bags. For encounters where you need a lot of tanks (Garr, Sulfuron, the fire adds on Rag etc) it was better to have a couple of DPS warriors who could make themselves useful on other encounters while still being able to tank mini bosses.

Basically, if your chosen class has a healing spec, you're expected to play it most of the time.


What about Priests that had two healing specs? Was Holy better then Disp back then?
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Re: Raiding Specs and Jobs

by Xethra » Tue Feb 02, 2016 6:13 pm

Saffron wrote:2. Paladins don't, to my knowledge, have a talent like Inspiration or Ancestral Healing.


They do not.
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Re: Raiding Specs and Jobs

by Brion » Tue Feb 02, 2016 6:17 pm

Vandalia1998 wrote:
What about Priests that had two healing specs? Was Holy better then Disp back then?

Holy was certainly better at lower gear levels. However I felt that once I was in AQ40/Naxx level gear, the bigger heals from holy felt negligible. Having Power Infusion was fun and had good utility.
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Re: Raiding Specs and Jobs

by Saffron » Tue Feb 02, 2016 6:36 pm

Vandalia1998 wrote:
Saffron wrote:There's no easy or 100% right way of answering this. However, it's true that most people of a class would play the same spec for raids. There were off spec raiders for various reasons, but generally, if you want to get into a guild for a trial, you may be best off using these...

Druid - Restoration. A very good raid healer who provides other utilities such as rebirth and innervate. I've seen both Feral and Balance druids in vanilla, but at the most one of each/either in a raid.
Hunter - Marksmanship. Because it provides the highest individual DPS for a hunter. Pets are not very useful in raids.
Mage - Fire or Frost. Depending on the resistance types you have in your raids. I have not seen Arcane mages in raids before TBC.
Paladin - Holy. Very good raid healers and providers of buffs. Not a pro on these since I played horde, but I think maybe some guilds ran with one Retribution paladin. I think Prot paladins had awful mana issues.
Priest - Holy. Excellent tank healers. One of the raid priests should be specced into Prayer of Spirit. Shadow priests did exist, but no more than one in a raid, and only after debuff slots were extended.
Rogues - Combat was most common. Depends on what kind of weapons you want to use.
Shaman - Restoration. Outstanding group healers.
Warlock - Destruction, at least until debuff slots are extended.
Warrior - Protection. Warriors are undoubtedly the main tanking class of vanilla. However, you got away with being Arms or Fury if you had some tanking gear in your bags. For encounters where you need a lot of tanks (Garr, Sulfuron, the fire adds on Rag etc) it was better to have a couple of DPS warriors who could make themselves useful on other encounters while still being able to tank mini bosses.

Basically, if your chosen class has a healing spec, you're expected to play it most of the time.


What about Priests that had two healing specs? Was Holy better then Disp back then?


I was never a great theorycrafter, but it seems to me that the disc tree was mostly used as the "off" tree where you put some points that were more useful than just cramming everything into one tree. Both Holy and Shadow priests usually spend some points here. Some talents in Disc are very good - Meditation is great, for instance. When it comes to healing throughput though, the deep holy talents like Spiritual Healing, Spiritual Guidance and Improved Healing are simply too good to pass up. Some of the deep disc talents are damage oriented (prime example is Force of Will which only applies to offensive spells and spell damage), and if your main job is healing, I find it hard to justify spending so many points on not-great talents in order to reach Power Infusion. Also, PI would be better utilised on someone else rather than a priest, probably.

I was one of two "spirit" priests in our guild, meaning that I ran with a 21/30/0 spec which allowed me to pick up the spirit buff as well as the most important holy talents. Back then, I never saw guilds advertise for Discipline priests, but I'm sure they existed. We never ran with one, and we were a moderately successful guild.
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Re: Raiding Specs and Jobs

by ceen2 » Tue Feb 02, 2016 6:49 pm

XJ9 wrote:
Crysthal wrote:I meant lfr in general, haven't played a lfr version of mc.

Did they revamp mc on retail now? xD


For WoW's 10th year anniversary they scaled Molten Core up for 40 100s. Mechanics were kept the very same. It was a beautiful idea I feel because idiots come in with "MC is easy lolz players were just bad" and they fail the very same mechanics bad players here fail. Sitting in RoF, mongoloiding Garr and exploding the raid, no decurses etc. Unfortunately it's gone now, those that managed to down Ragnaros got a 640 ilvl helm and a mount that was a rideable corehound. Did kind of piss me off though, never did I think 10 years into the game I would wipe to Lucifron due to mechanical failure.

It was very eye opening to realize current WoW players at the lowest level are significantly worse than the bad players of Vanilla.


Got my mount without any big trouble, just LFR 1h wait, 1h grind done.
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