Amelissan wrote:Well for days i was thinking about posting a topic just about this issue but fearing the incoming hate, i got discouraged..
I had an idea about a guild that letting oddballs / misfits in its raid group, i am not talking about a raid team that full of ''fun'' specs, but i really do believe that every single raid (maybe not naxx) can be completed with 30 out of 40 conventional specced characters and 10 oomkin, ret/prot pala , enh/ele shamm etc.
Considering the game is now 10 years old we can expect for such a player ( that a player know the responsibilities of playing a gimped toon and in the knowledge of he/she must go tryhard mode and farm twice more than its more accepted counterpart ) will be much more useful than a slacking geared pure class..at least much less annoying, and already studied his/her boss well.
I mean we all know or already experienced that among 40 ppl, there are always 5 to 10 ppl that are intentionally slow or geared with half of a brain. And still being carried by the rest of the team.
I know there will some ragings by the wanna-be-veterans '' durr! Vanilla is hardcore m'kay !!1!1!!? ''..
But face it and swallow it; Vanilla is far from being considered as a hard game..mechanics are mainly straight-forward; get out of of the fire, kill the adds, decurse/dispell, and of course MOAR DOTS! 9/10 bosses or encounters can be completed by monkeys even and the last boss of this era is known inside out by the players even there is a good 1 year before the release.
Also there is a human factor, call me naive but i believe that an oomkin or an enh sham will focus much more to the game than playing as a resto, and for sure will be having much more fun, thus less drama.
There is much more to be written but this post has already evolved into a wall thus ill cut it now.![]()
tl;dr, I think server needs at least 1 guild for each faction raiding with space chickens shooting lasers 'n shit. You want a hard game? That's how you get a hard game.
ok.. you may crucify me now..
Side-note: No i have no interest on any of the before mentioned specs so this post does not serve ant selfish purposes.
So, a few points to address here...
First off, if you make your own guild you can do what you want for sure - but the thread is about the desirability of non-standard specs, presumably involving a person applying to a high end raiding guild.
There are two problems you are going to run into with this idea though. The first one is that you will have to draw a line somewhere and force at least half your players into "standard" specs to carry your underperforming tryhards through anything past MC. This will create drama over who gets to be a special snowflake and who has to work harder in their real spec in order to carry them. Guilds require people to spec correctly not because they like to rain on your parade, it's because at he end of the day people want to kill bosses without wiping because the prot paladin got crushed. You will end up in the same position, requiring certain people in your raid to spec standard while unfairly allowing others to go boomkin etc.
Second, I hear this whole "Vanilla is so easy" trope passed around a lot by alt speccers - but I have yet to see one who has Nef down. This is only the second raid, and guys farming MC/Ony and nothing else are going on endlessly about how easy everything is. Sure, it actually is probably much easier than the first time around, but half the reason it is way easier is because THEORYCRAFTING was worked out in subsequent expansions. If you choose to ignore the THEORYCRAFTING that gives modern players a significant advantage, you might as well be back in 2005. I played vanilla the first time around and I don't remember us fumbling around not knowing which buttons to click (because of course nobody had discovered keybinds!) - I remember lots of questions revolving around gearing choices, stat comparisons, and the value of specific talents.