Mandosz wrote:Saffron wrote:There's no easy or 100% right way of answering this. However, it's true that most people of a class would play the same spec for raids. There were off spec raiders for various reasons, but generally, if you want to get into a guild for a trial, you may be best off using these...
Druid - Restoration. A very good raid healer who provides other utilities such as rebirth and innervate. I've seen both Feral and Balance druids in vanilla, but at the most one of each/either in a raid.
Hunter - Marksmanship. Because it provides the highest individual DPS for a hunter. Pets are not very useful in raids.
Mage - Fire or Frost. Depending on the resistance types you have in your raids. I have not seen Arcane mages in raids before TBC.
Paladin - Holy. Very good raid healers and providers of buffs. Not a pro on these since I played horde, but I think maybe some guilds ran with one Retribution paladin. I think Prot paladins had awful mana issues.
Priest - Holy. Excellent tank healers. One of the raid priests should be specced into Prayer of Spirit. Shadow priests did exist, but no more than one in a raid, and only after debuff slots were extended.
Rogues - Combat was most common. Depends on what kind of weapons you want to use.
Shaman - Restoration. Outstanding group healers.
Warlock - Destruction, at least until debuff slots are extended.
Warrior - Protection. Warriors are undoubtedly the main tanking class of vanilla. However, you got away with being Arms or Fury if you had some tanking gear in your bags. For encounters where you need a lot of tanks (Garr, Sulfuron, the fire adds on Rag etc) it was better to have a couple of DPS warriors who could make themselves useful on other encounters while still being able to tank mini bosses.
Basically, if your chosen class has a healing spec, you're expected to play it most of the time.
Druids - Are actually not a very good class in general, they can be good healers but their HoTs overwrite each other meaning 1 druid healer per target, Max 1-2 for an optimal raid comp. Feral Tanks are quite useful in many situations with feral DPS being lackluster untill AQ40 gear, even then its pretty meh. Boomkins are just outright bad, even with the caster buff they bring for a group. Innervate and Brez are the only true value they bring to a raid.
Hunters - MM is used specifically BECAUSE hunters dps is quite low compared to most other classes, you need some for tranq shot so the ones you bring should be MM to provide trueshot aura to the melee. Once a hunter is reaching 500~ agility Survival becomes the best spec, providing more dps through personal gains vs the damage gained from giving a group trueshot. Pets are actually VERY useful with variations of 20/0/30 and 20/31/0 bringing max dps in live vanilla however on Nostalrius in peticular the one pet that made this work is currently bugged and doesnt provide the dps to make this option viable.
Priests - As mentioned above however atleast one priest specced far enough into disc for power infusion is viable, power infusion can be incredibly powerful when used on the right caster DPS
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Vandalia1998 wrote:Horde back then had Shamen instead of Paladins how did they help the Raid heal?
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Saffron wrote:Mage - Fire or Frost. Depending on the resistance types you have in your raids. I have not seen Arcane mages in raids before TBC.
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Toolt wrote: let me guess u never raided vanilla ?
Toolt wrote:Saffron wrote:Mage - Fire or Frost. Depending on the resistance types you have in your raids. I have not seen Arcane mages in raids before TBC.
u have not seen arcane mage in raid before tbc, let me guess u never raided vanilla ?
As a Mage in mc/ony/bwl u want to be arcane/frost and have 1 mage be winterchill for the buff. arcane mages do so much more damge than frost its redic. A blue geared arcane frost can beat a almost fully geared deep frost in damagemeters.
AQ40+Naxx. Fire all mages should be fire.
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Saffron wrote:
Druid - Restoration. A very good raid healer who provides other utilities such as rebirth and innervate. I've seen both Feral and Balance druids in vanilla, but at the most one of each/either in a raid.
Basically, if your chosen class has a healing spec, you're expected to play it most of the time.
Warrior - Protection. Warriors are undoubtedly the main tanking class of vanilla. However, you got away with being Arms or Fury if you had some tanking gear in your bags. For encounters where you need a lot of tanks (Garr, Sulfuron, the fire adds on Rag etc) it was better to have a couple of DPS warriors who could make themselves useful on other encounters while still being able to tank mini bosses.
Toolt wrote:Saffron wrote:Mage - Fire or Frost. Depending on the resistance types you have in your raids. I have not seen Arcane mages in raids before TBC.
u have not seen arcane mage in raid before tbc, let me guess u never raided vanilla ?
As a Mage in mc/ony/bwl u want to be arcane/frost and have 1 mage be winterchill for the buff. arcane mages do so much more damge than frost its redic. A blue geared arcane frost can beat a almost fully geared deep frost in damagemeters.
AQ40+Naxx. Fire all mages should be fire.
actionpigeon wrote:So really we're gonna summarise warriors with 1 useful spec, others being sub par? I'm shocked nobody has pointed this out...Warrior - Protection. Warriors are undoubtedly the main tanking class of vanilla. However, you got away with being Arms or Fury if you had some tanking gear in your bags. For encounters where you need a lot of tanks (Garr, Sulfuron, the fire adds on Rag etc) it was better to have a couple of DPS warriors who could make themselves useful on other encounters while still being able to tank mini bosses.
Fury is one of the best DPS specs in the game right now, you just need to be able to gear them like a rogue.