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Bug abusing?!

Posted:
Tue Dec 29, 2015 2:17 pm
by Rumpelholzi
Re: Bug abusing?!

Posted:
Wed Dec 30, 2015 7:34 am
by Renew
Hahaha, random here

I modified my swstats to proove that the realmplayers data is strongly depending on how much players use a legit swstats version

Check out this:
http://vanillagaming.org/forum/index.php?topic=18509.0I made a how-to cheat in dps meters there

happy cheating
Edit: i mean OP is perfect example for ppl who believe blind in realmplayers/meters xD
Re: Bug abusing?!

Posted:
Wed Dec 30, 2015 10:46 am
by XJ9
Well I could see why. SWStats uses Sync data where basically it tracks data and sends its data to adjacent people to create a web where it tracks everyone. This is because you can't acquire data from a player across the room. So basically data is transmitted in a chain so you can get his damage dealt, and he can get yours. So if one person doesn't reset their SWStats having 500k damage done, if you're synced to them you get that input. So basically you modifying yours makes yours gives out data to players which then contaminates theirs since the addon doesn't know how to differentiate true or false. Realmplayers isn't a new addon at all, it uses SWStats and as such all the flaws that come with using it.
Wouldn't shock me if their form basically was SWstats just it had one added functionality to allow uploading of data without fixing any of the problems that exist with it. Though as I've always said, if the addon contains data, it's in an LUA file and it can and will be tampered by at least one person who knows what to look for.
You would think the addon would have a failsafe to weed out tampered data through use of multipliers like "Hey four clients say his damage is 10k but that one says it's 20k, set theirs to 10k." Instead the addon is coding to basically think "Oh he did that damage, I just wasn't in range to track it." since your addon is basically set to feel that its data is correct that it transmits.
'Tis amazing what you can do with a basic understanding of coding.
Re: Bug abusing?!

Posted:
Wed Dec 30, 2015 10:59 am
by Renew
XJ9 wrote:Wouldn't shock me if their form basically was SWstats just it had one added functionality to allow uploading of data without fixing any of the problems that exist with it.
http://realmplayers.com/RaidStats/About.aspx wrote:How does it work
There is 1 player that needs to have an addon called VF_RaidDamage(to be renamed VF_RaidStats in the future one day!). The addon uses SW_Stats 2.0 Beta 7 to read damage and healing done by raidmembers, this means the more players in the raid that has SW_Stats the more accurate the log will be.
Re: Bug abusing?!

Posted:
Wed Dec 30, 2015 11:11 am
by XJ9
So yeah, basically I was right.
Re: Bug abusing?!

Posted:
Wed Dec 30, 2015 1:00 pm
by Guybrush
XJ9 wrote:You would think the addon would have a failsafe to weed out tampered data through use of multipliers like "Hey four clients say his damage is 10k but that one says it's 20k, set theirs to 10k." Instead the addon is coding to basically think "Oh he did that damage, I just wasn't in range to track it." since your addon is basically set to feel that its data is correct that it transmits.
'Tis amazing what you can do with a basic understanding of coding.
The problem is that people move in and out of range, so its not four clients with 10k, its one with 10k another with 8k another with 14k, etc. The only person that can be guaranteed to have the right damage is the damage dealer himself, unless of course the data was tampered.
Re: Bug abusing?!

Posted:
Wed Dec 30, 2015 3:34 pm
by _Athena_
Good job for proving absolutely nothing. The whole project is open-source so you could just as well rebuild the client and modify the data pre-upload. Summary is that people like you are the exact reason why we can't have nice things. Everyone with any sense of logic could come up with this one, but posting and bragging about it only shows that you are a loser who thinks he is a genius. Try creating something that's useful to a lot of people yourself (note: not your addon), till then crawl back into your cave, thanks.
Also, I already talked to Dilatazu to remove and ignore any data including "Random" on this server. If he doesn't have time (and he probably doesn't, especially for shits like you), I will make a pull request myself this week to get it done. Try to work around it by changing your name on submits and I will also work around that, whatever.
PS:
Call me salty. I've been in Dilatazu's shoes with a far bigger project (bigger than Nostalrius and possibly the entire private server community even by a 100-fold (1 million users/players)) which had the same kind of assholes ruining it.
Re: Bug abusing?!

Posted:
Wed Dec 30, 2015 4:05 pm
by XJ9
Guybrush wrote:XJ9 wrote:You would think the addon would have a failsafe to weed out tampered data through use of multipliers like "Hey four clients say his damage is 10k but that one says it's 20k, set theirs to 10k." Instead the addon is coding to basically think "Oh he did that damage, I just wasn't in range to track it." since your addon is basically set to feel that its data is correct that it transmits.
'Tis amazing what you can do with a basic understanding of coding.
The problem is that people move in and out of range, so its not four clients with 10k, its one with 10k another with 8k another with 14k, etc. The only person that can be guaranteed to have the right damage is the damage dealer himself, unless of course the data was tampered.
I feel as if you did not read what I said. In a SYNC CHANNEL which is QUITE COMMON IN RAID SETTINGS. Your client sends out your records and receives others to SYNC THEM TOGETHER.
The way the "SWStats Sync Web" works is by this massive send and receive of the other clients. I myself can not see the damage of the warlock in the back of Lucifron due to range. However because there's people near him it chain sends and receives to me and gives me his damage. See how it works now?
Easiest comparison I can give is the "Holding Hands" achievement from Hagara in WoW where your members stood in a line and the lightning conduit would strike a player then chain along the players until it hit the other conduit. Or basically chain heal or chain lightning.
Obviously if you aren't in a Sync Channel you won't be affected by this problem of in and out of range.
Re: Bug abusing?!

Posted:
Wed Dec 30, 2015 5:41 pm
by Guybrush
XJ9 wrote:Guybrush wrote:XJ9 wrote:You would think the addon would have a failsafe to weed out tampered data through use of multipliers like "Hey four clients say his damage is 10k but that one says it's 20k, set theirs to 10k." Instead the addon is coding to basically think "Oh he did that damage, I just wasn't in range to track it." since your addon is basically set to feel that its data is correct that it transmits.
'Tis amazing what you can do with a basic understanding of coding.
The problem is that people move in and out of range, so its not four clients with 10k, its one with 10k another with 8k another with 14k, etc. The only person that can be guaranteed to have the right damage is the damage dealer himself, unless of course the data was tampered.
I feel as if you did not read what I said. In a SYNC CHANNEL which is QUITE COMMON IN RAID SETTINGS. Your client sends out your records and receives others to SYNC THEM TOGETHER.
The way the "SWStats Sync Web" works is by this massive send and receive of the other clients. I myself can not see the damage of the warlock in the back of Lucifron due to range. However because there's people near him it chain sends and receives to me and gives me his damage. See how it works now?
Easiest comparison I can give is the "Holding Hands" achievement from Hagara in WoW where your members stood in a line and the lightning conduit would strike a player then chain along the players until it hit the other conduit. Or basically chain heal or chain lightning.
Obviously if you aren't in a Sync Channel you won't be affected by this problem of in and out of range.
You're right, but having to shout it only makes you sound like an ass.
Re: Bug abusing?!

Posted:
Thu Dec 31, 2015 4:13 am
by XJ9
Oh for the love of Celestia. That is not yelling, that is capitalizing for emphasis on specific points because I can't be fucked to underline them in hopes you might realize it's probably important. I notice eyes flock to capitalization a lot easier, it works in the past and will work in the future so I will continue using it as desired results have been achieved using it.
At the very worst you can detect a fairly condescending tone to it. Anger or any reasons I would have for "yelling" were not present. Just goes to show how fast people are to flock to "Jenny's being mean to me!" even though I capitalized like eight or nine words that weren't consecutive. How you could derive yelling from that is beyond me. Though because I capitalized every sentence, you'll probably perceive that as yelling too.