Raiding Specs and Jobs

I heard in Vanillia each class only had one good spec for Raids
Does anyone know what they are and what each class/spec should do?
Does anyone know what they are and what each class/spec should do?
Saffron wrote:There's no easy or 100% right way of answering this. However, it's true that most people of a class would play the same spec for raids. There were off spec raiders for various reasons, but generally, if you want to get into a guild for a trial, you may be best off using these...
Druid - Restoration. A very good raid healer who provides other utilities such as rebirth and innervate. I've seen both Feral and Balance druids in vanilla, but at the most one of each/either in a raid.
Hunter - Marksmanship. Because it provides the highest individual DPS for a hunter. Pets are not very useful in raids.
Mage - Fire or Frost. Depending on the resistance types you have in your raids. I have not seen Arcane mages in raids before TBC.
Paladin - Holy. Very good raid healers and providers of buffs. Not a pro on these since I played horde, but I think maybe some guilds ran with one Retribution paladin. I think Prot paladins had awful mana issues.
Priest - Holy. Excellent tank healers. One of the raid priests should be specced into Prayer of Spirit. Shadow priests did exist, but no more than one in a raid, and only after debuff slots were extended.
Rogues - Combat was most common. Depends on what kind of weapons you want to use.
Shaman - Restoration. Outstanding group healers.
Warlock - Destruction, at least until debuff slots are extended.
Warrior - Protection. Warriors are undoubtedly the main tanking class of vanilla. However, you got away with being Arms or Fury if you had some tanking gear in your bags. For encounters where you need a lot of tanks (Garr, Sulfuron, the fire adds on Rag etc) it was better to have a couple of DPS warriors who could make themselves useful on other encounters while still being able to tank mini bosses.
Basically, if your chosen class has a healing spec, you're expected to play it most of the time.
Saffron wrote:There's no easy or 100% right way of answering this. However, it's true that most people of a class would play the same spec for raids. There were off spec raiders for various reasons, but generally, if you want to get into a guild for a trial, you may be best off using these...
Paladin - Holy. Very good raid healers and providers of buffs. Not a pro on these since I played horde, but I think maybe some guilds ran with one Retribution paladin. I think Prot paladins had awful mana issues.
Shaman - Restoration. Outstanding group healers.
Basically, if your chosen class has a healing spec, you're expected to play it most of the time.
Saffron wrote:There's no easy or 100% right way of answering this. However, it's true that most people of a class would play the same spec for raids. There were off spec raiders for various reasons, but generally, if you want to get into a guild for a trial, you may be best off using these...
Druid - Restoration. A very good raid healer who provides other utilities such as rebirth and innervate. I've seen both Feral and Balance druids in vanilla, but at the most one of each/either in a raid.
Hunter - Marksmanship. Because it provides the highest individual DPS for a hunter. Pets are not very useful in raids.
Mage - Fire or Frost. Depending on the resistance types you have in your raids. I have not seen Arcane mages in raids before TBC.
Paladin - Holy. Very good raid healers and providers of buffs. Not a pro on these since I played horde, but I think maybe some guilds ran with one Retribution paladin. I think Prot paladins had awful mana issues.
Priest - Holy. Excellent tank healers. One of the raid priests should be specced into Prayer of Spirit. Shadow priests did exist, but no more than one in a raid, and only after debuff slots were extended.
Rogues - Combat was most common. Depends on what kind of weapons you want to use.
Shaman - Restoration. Outstanding group healers.
Warlock - Destruction, at least until debuff slots are extended.
Warrior - Protection. Warriors are undoubtedly the main tanking class of vanilla. However, you got away with being Arms or Fury if you had some tanking gear in your bags. For encounters where you need a lot of tanks (Garr, Sulfuron, the fire adds on Rag etc) it was better to have a couple of DPS warriors who could make themselves useful on other encounters while still being able to tank mini bosses.
Basically, if your chosen class has a healing spec, you're expected to play it most of the time.
Crysthal wrote:Well the difficulty of the first classic raids is comparable to lfr on retail.