Got killed on the PVE server.

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Re: Got killed on the PVE server.

by twinkpvp » Sun Feb 14, 2016 6:13 am

Aoe ganking is stupid if u play a mage u got aoe all the time with frost nova, that make u easy prey for any rogue that see u questing/grinding and want to kill u. Pve server should be about lv up/quest in peace with 0% of chance of getting ganked.
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Re: Got killed on the PVE server.

by robertxz » Sun Feb 14, 2016 12:43 pm

twinkpvp wrote:Aoe ganking is stupid if u play a mage u got aoe all the time with frost nova, that make u easy prey for any rogue that see u questing/grinding and want to kill u. Pve server should be about lv up/quest in peace with 0% of chance of getting ganked.


I disagree. The lore is that there's a war on, and in war things happen. It would be too retail to baby levelling toons by making them pvp-proof just because it's a pve server.
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Re: Got killed on the PVE server.

by Doofoos » Sun Feb 14, 2016 1:35 pm

robertxz wrote:The lore is that there's a war on

The lore?
On a PVE server?
........
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Re: Got killed on the PVE server.

by Wrathran » Sun Feb 14, 2016 4:56 pm

twinkpvp wrote:Aoe ganking is stupid if u play a mage u got aoe all the time with frost nova, that make u easy prey for any rogue that see u questing/grinding and want to kill u. Pve server should be about lv up/quest in peace with 0% of chance of getting ganked.


The PvE server should be like it was in vanilla as it's "Blizz like" so there is nothing to complain about, it's like it was and have always been and will always be.
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Re: Got killed on the PVE server.

by twinkpvp » Sun Feb 14, 2016 9:48 pm

robertxz wrote:
twinkpvp wrote:Aoe ganking is stupid if u play a mage u got aoe all the time with frost nova, that make u easy prey for any rogue that see u questing/grinding and want to kill u. Pve server should be about lv up/quest in peace with 0% of chance of getting ganked.


I disagree. The lore is that there's a war on, and in war things happen. It would be too retail to baby levelling toons by making them pvp-proof just because it's a pve server.


The fail is that many char are pvp-proof because u dont really need to use aoes, now mage got use aoe all the time, making they easy prey, that why this is stupid... mage not only cant aoe farm on peace but even a frost nova to simple hold a npc they are fighting can get u kill bye a stealth enemy.

Yes vanilla works like this and this server is blizlike and blah blah blah, but that still bad game design...
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Re: Got killed on the PVE server.

by robertxz » Mon Feb 15, 2016 4:04 am

twinkpvp wrote:
robertxz wrote:
twinkpvp wrote:Aoe ganking is stupid if u play a mage u got aoe all the time with frost nova, that make u easy prey for any rogue that see u questing/grinding and want to kill u. Pve server should be about lv up/quest in peace with 0% of chance of getting ganked.


I disagree. The lore is that there's a war on, and in war things happen. It would be too retail to baby levelling toons by making them pvp-proof just because it's a pve server.


The fail is that many char are pvp-proof because u dont really need to use aoes, now mage got use aoe all the time, making they easy prey, that why this is stupid... mage not only cant aoe farm on peace but even a frost nova to simple hold a npc they are fighting can get u kill bye a stealth enemy.

Yes vanilla works like this and this server is blizlike and blah blah blah, but that still bad game design...


Well, yeah, the different classes are not balanced on all levels.

Good thing tho: in WoW death is not permanent. It inconveniences you instead of making it like you never existed the way it does IRL. If your toon dies it gets as many chances to try again as you want.
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