Norjak wrote:Itzamna wrote:Are there any technical limitations? The original game can be easily found (i have mine, and many players have theirs), and there are still sites with the old patches.
Technical limitations - probably not, but it would be exponentially more complex to make that many updates. (Not to mention, more manpower-intensive.) Just be thankful the devs on this project are coming out with new scripted content on a semi-regular basis

EinBaum wrote:The information about talents (which talents, text, icons, order etc) is hard-coded in the WoW client. You will need a different client version to have different talents.
Thank you for the explanations.
Now, it's granted that i don't understand a thing when it comes to hosting a private WoW server, and i understand that, specially without being paid for it, it should be a tremendous work to make it all, well, work to a point that we, players, are used in the Blizzard servers. But, the patches are available, do they need to have the code of the game/patches to make the old talents work and update them? would that require that so much work for them to apply the changes when "releasing" the new content? Sure, probably we would need a updated client when the changes were released, but there are 9 patches, spread that for 1 and half years, and it's not that bad.
And that way we would avoid the problem of having better talents (the 1.12 ones) on times we shouldn't have those talents (MC, BWL, AQ and Naxx), which means that the content wasn't made for those talents.
Lastly, im really thankful! My objective with this post was not criticize the great work these guys are doing, was just trying to understand why all private servers start in the end.
