@Blizzard: Ideas to revitalize vanilla as an expansion

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Re: @Blizzard: Ideas to revitalize vanilla as an expansion

by Aslan3 » Mon Apr 11, 2016 11:27 pm

If they create a classic retail 1.12.1 progression legacy server without pay to win I couldnt give less shits if they add shops for whatever things that dont affect me, the server progression or the community.

Name change, race change (aslong as it isnt faction change because then it would affect me), they can add pets or non-stat halloween and christmas and easter clothes I dont care at that point. If money makes them create the legit servers, they shall have their slice of greed. They could even add transmog even though that would almost cross the line for me already as I couldnt see what Im dealing with in PvP, everything beyond that is across the red line.
Aslan3
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Re: @Blizzard: Ideas to revitalize vanilla as an expansion

by ceoddyn » Tue Apr 12, 2016 12:57 am

Halcyon702 wrote: Ive always wanted more world pvp incentive similar to DAOC, territory or relic type goals, people would prolly be down for some new things and some redundancy fixes as long as it doesnt change the spirit of the game.


They knew exactly whta DAOC was doing when they designed WoW and they did not want it to be viewed as a PvP or RvR game or whatever, right from the very beginning it was already being marketed toward a much more mass audience which a PvP focus could not have possibly provided for

This was over ten years ago when what you're suggesting had any possibility of being entertained. every move they have made since then has been in opposite directions from anything like that idea. your best hope now is that some other indy dev team with the mindset of DAOC and similar pvp based mmos comes along and has enough resources to make an entirely new separate game without becoming corrupted by the potential of making a lot of money

besides all that, seriously fuck modifying vanilla wow in any way. you didnt clear naxx. you didnt clear aq. you never finished vanilla wow, so you had nothing to move on to
ceoddyn
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Re: @Blizzard: Ideas to revitalize vanilla as an expansion

by ThoronaX » Tue Apr 12, 2016 2:38 am

I also prefer no changes.

The only thing I would be willing to consider are event type things.
Changes that will revert after like a week. With absolutely no special in-game rewards.
ThoronaX
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Re: @Blizzard: Ideas to revitalize vanilla as an expansion

by shardless » Tue Apr 12, 2016 3:22 am

ssishtar wrote: I for example, as a player who actually seen Kelthuzad dead in 2006

I stopped taking your even remotely seriously right there. Don't make exceeding outrageous claims without even the slightest shred of proof. I bet you can't even name the very small number of guilds that had the honor of that kill, or even who was first to accomplish it. How about the infamous faked world first Screenshot? Who did that? Did you honestly even play Vanilla? This is a pretty open and accepting community, you don't have to lie to kick it here.

That said, you completely misunderstand the content in vanilla. Literally nobody progressed to the point where they had nothing to do. I spent my time in Vanilla on Mal'Ganis-US where 60-70% of the guilds whom ACTUALLY killed KT resided. I had a small number of friends among those guilds, some I talked to and grouped with daily. Not one of them ever expressed distaste with the game, or boredom, or apathy with content. It was understood, when KT was downed, that either Hyjal, Kara, or Uldum would be next (until BC was announced a few months later at Blizzcon, after activision bought Blizz). A content patch was expected. The guilds that did have him down continued struggling with him well after their initial kills. Not one guild in the entire world had him on a farm status, and only a very, very small handful of people got their rings, or Atiesh, or even Ashbringer quests. He as well as many other encounters caused considerable turmoil for guilds whom the week previous had just cleared the same content. Forget altogether swapping team members to gear others, as even one small change to the roster meant relearning the encounter all over again.

Content was never an issue for WoW. Expansions where always the issue. Blizz did originally plan to do what you are suggesting, and release content for the areas they had already designed in the game, Such as Udum, Karazahn (as well as the Crypts), Hyjal, and maybe even some other areas they released in later expansions such as Quel'Danar, and Gilneas though they never stated that at the time. I would still like to see what Blizzard had planed for those places, originally, but since that team is gone, and only 2-3 devs from it remain it is lost to time. I assume that the community, much like myself, would never trust the current team at blizzard to do these content patches justice, nor would I want them to attempt it. I would never feel like it was good enough simply because it was them who had done it.

Once Activision acquired Blizzard it became all about the bottom line. Content patches can't be sold, it's just not the way things were back then. Expansions were the only way Activision was going to get back their investment on the franchise at that time. So they changed the entire plan. They announced an expansion, hastily wrote lore for it (that didn't make much sense), pushed through with developing a small new world, transplanted an already developed raid encounter and increased it's difficulty while simultaneously making it a 10 man, Aded a couple Ony clone encounters, then bide their time while they tried desperately to develop a few content patches to hold us over. Until they could force us to buy another expansion a year later. That worked phenomenally for them in the monetary sense, and they have stepped up the game repeatedly ever since then.

As much as it disappoints me, and the rest of the community, Legacy servers, and your proposed content patches for them doesn't make Activision any money. They don't care about the subs, they never did, Blizzard keeps most of that money, and Activision never gets to see it. They care about the sales. That's how we wound up with expansions to begin with. That's why Blizzards business model changed over night when they sold out. That's why they specifically chose to make the old content obsolete each and every time. It was entirely by design. It's profitable. Crating content patches for Vanilla was not.
shardless
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