Rarilmar wrote:nchubby wrote:It certainly is, but I'm trying to stay positive and try not to get caught by the negativity.
we made a big step forward, we've forced blizzard into a position they don't want to be in.
You don't win anything by staying positive, revolution brought by discontent and negativity brings change!
You fucking looser.. nothing will ever change with ppl like you! I bet you still pay 15$/month to them

I hope the Lizard Squad will DDOS them again for this

Calm down there kid, and allow me to educate you a little.
If you're going to insult someone, atleast do it right.
"
loser" noun
The definition of a loser is a person who is defeated or disadvantaged, is habitually failing or who is considered unpopular.
- A person who comes in last in a race is an example of a loser.
- A person who suffers the most as a result of a political move to raise taxes is an example of a loser.
- A person who has bad luck in life, who is unsuccessful and unpopular is an example of a loser.
"
looser"
adverb
Looser is defined as more relaxed, less tight or easier.
- An example of looser is curly hair after treating with a relaxing product.
- An example of looser is a pair of pants that were tight before you lost twenty pounds.
- An example of looser is a parent changing their teenager's curfew from 11pm to midnight.
Now go back to the trash can you belong in, loser.
Dr. Doom wrote:Copying my post from somewhere else. This is in short the reality of it:
-----
Pristine servers are a downright terrible idea. It has little or no market at all.
People who want vanilla/BC degree of levelling difficulty and story immersion will not be satisfied with it. Removing level boosts, heirlooms, tokens, mounts for recruiting (lol deep change), and LFD is at the very best, a minor hiccup compared to regular retail servers. The increased experience gains added with every expac, as well as the overpowered player characters (never having to stop for mana, dishing much more damage) means that you can just quest and grind very easily and get to max level without any real need to group, few or no deaths and still do so in record speed compared to Classic WoW.
People who do not care for a challenging and immersive story, will not bother with a server that is essentially retail, but forcing them to take a couple days to level up instead of just 1 day.
This lazy approach to have an 'alternative' to market to hardcore players, if followed, would just end up in more failure since it's just a minimal upgrade. There is probably nobody at Blizzard reading this, or if they are, it won't matter, but try to get this through your thick skulls: There are no cheap/easy fixes that make any real difference. If something is easy to achieve, it probably isn't worth it
That's right, it's exactly the point that I made in my original post.
I don't know why people here still attack others even though we're all trying to get the same thing to happen, rotten apples are everywhere I guess, even here.