What made Vanilla greatIts true that Vanilla had weaknesses, but the strengths
outweigh the weaknesses and they cannot be re-created in retail now because you can't put the genie back in the bottle.
The realm: a community, a world where everyone builds their own reputation, like a person in the real world only this is the World of Warcraft! Maybe you will be known as a great tank, as a craftsman with rare recipes, as a great PVPer, or as a disreputable ninja, you decide. But your actions determine your reputation, and your reputation determines how you will be received, you are someone and you are part of a society.
Heroes: I used to see "famous" people around and I loved it - they were heroes on our realm. I used to have long term battleground rivalries. One time in Warsong Gulch a great adversary shadow priest and I suddenly faced each other down a corridor, no reinforcements to be seen on either side. She caught my eye and my hand went to my sword, I prepared to charge. But this time, for a second, we paused and looked at each other. She saluted me, her rival, and then sat down to drink, I saluted back and then slowly turned around and walked away - we will fight again, but not today my friend! I never minded that I was not as epically equipped, or as high a PVP rank - I looked at these characters and it gave me something to aim for, a journey to take!
The heart of the game (difficulty and pacing): mobs are dangerous, achieving difficult quest objectives was a
GAME and it was
FUN. You journeyed to the quest location, you fought your way through an enemy encampment, now to get to the objective you either had to pick apart tough groups of mobs with patrols, pulling them carefully to avoid getting too many in one go, or maybe a fellow adventurer appears on the scene and you team up. Now the stranger may turn out to be a loose cannon, pulling carelessly and you both die, OR the companion turns out to be skilled, buffing you, pulling carefully and quickly, you achieve your goal together and they go on your friends list! Maybe you will team up again tomorrow.
Dungeon crawling: adventuring through the corridors of challenging enemy strongholds, BRD, UBRS, Stratholme - this used to be
SO MUCH FUN Blizz! Forming a good group of chilled out careful players, people you know have a great attitude because you met them in the world, chatted and added them to your friends list. Adventuring comrades you know will come prepared with food and elixirs, move carefully and quickly, backing you up with CC, sharing pots or scrolls, chatting as we pick our way through a long and scary dungeon. And all with the hope of boss rewards that
mean something. Remember the feeling of clearing the Brazier room? Or of completing Jailbreak? Of getting your first rare item from Drakkisath?! (Draconian Deflector gief!). Something has to be
hard to achieve to
feel rewarding, the harder is it achieve the more rewarding and vice versa. One big reason why retail is so dull.
World is alive: The world is big, and alive with people, danger, rewards and companionship. Running across the barrens while levelling may take a while, but when you get somewhere it means something! You herb or mine and explore along the way, you might encounter an overwhelming enemy force, you might call on your guild, or your friends or just the zone for assistance! World PVP, distant horizons, rare mobs, long journeys through treacherous lands, feeling the change in power after a long needed trip to the city to visit the AH, tweak your gear, learn new skills, then set out again into the world. I miss this sense of world and adventure.
How did Blizz kill it?In my opinion this is simple.
Looking For Group tool: this removed a key driver to building connections with people. As I moved through the world I met people who I knew would do well in dungeons and I added them to my friends list. I made friends with great tanks, healers, DPS and just plain nice people, and through this I found people to invite to the guild, or built alliances between guilds, and I made lasting friendships. LFG added convenience, but in so doing it destroyed an enormous "sticky" aspect of the game - the feeling of achievement of building a good group and completing a dungeon together. Technically of course you can still do this in game, but because people don't have to, it tends not to happen.
Flying: this made the world seem small and travelling a pointless chore instead of an adventure (however large or small the journey you had to take). It also removed the threat of encountering enemy in the world, either people or dangerous groups of mobs in your path (because you can fly past). It was fun for about a month, but the damage it did lasts forever and it seems impossible to take back now.
Connected realms: another nail in the coffin. Now realm community is nearly eliminated. I see none of the same people in battlegrounds, none in dungeons, no friends or great adversaries, just random people who don't talk, or worse. No reputation following you, no motivation to behave well, no lasting connections.
Reduced difficulty: so after LFD and connected realms, now the game must be made easy enough so it can be completed by strangers who don't communicate. Difficulty of dungeons is greatly reduced, now there is no reason for people to work together or get to know each other. Someone leaves the dungeon mid way through without saying a word? There is no consequence, another person just appears! No immersion, no pleasure from finding a new player, no great value in having the warlock that can summon, no commitment for a player upon entering the dungeon, no lasting reputation after it is done. Its so easy that you just blitz through dungeons with minimal thought or coordination, and this effectively makes the REWARDS MEANINGLESS!
Meaningless epics: I used to see awesome characters around the world, one of my favourite healers was a priest from a top guild who had Benediction, and I used to long to get into a particular guild. I never minded not having epics, NOT A BIT. On the contrary it gave me something to look up to, something to look forward to, something to WORK TOWARDS. Just to get one epic was so exciting. Now it is nothing. So sad.
Who am I?Nobody special, just a normal WoW fan

I played WoW since 2006 and was a full time subscriber until half way through Cata. I am in my thirties now, I have a job and money, I want to play old school WoW but I have no wish to do so illegally or illegitimately. I am a rational, normal, ethical person and I recently found out I love Vanilla WoW. I want to play and pay for it!
After the press coverage of Nost being shut down I saw videos of Nost and it looked like the magical World of Warcraft I remembered. I decided to give it a shot on a different private server just to see what it was like - it turns out I LOVE vanilla, and the magic is still there, its not nostalgia, its actually just a better game!