TBC vs. Vanilla

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Re: TBC vs. Vanilla

by Galadourn » Thu May 05, 2016 9:40 am

The only thing I would like to see implemented in Vanilla from TBC is the extra functionalities of the UI (more information displayed for the character - spellpower, defense, ranged, etc - better UI in general) and *perhaps* an update in the item database (like items granting only + healing also having a +spell dmg, like in TBC).

Imho that's what TBC did better than Vanilla.

Some convenience stuff, like training dummies in cities etc were also nice but definitely not needed.

I don't like anything else from TBC compared to a Vanilla server, part of the fun in Vanilla is overcoming the difficulties and challenges posed by certain classes/playstyles.
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Re: TBC vs. Vanilla

by Syphonize » Thu May 05, 2016 11:39 am

TBC is cool, but the lack of world events in general kills it for me. I was really looking forward to the Gates of AQ opening. TBC has none of this. I would much prefer Classic WoW but I could live with a TBC server if that's what is chosen.

Also I would never play a WOTLK server.
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Re: TBC vs. Vanilla

by Naitguolf » Thu May 05, 2016 12:30 pm

Well, you can add sometimes the pre-wotlk event :) .That was one the most fun I ever had on WoW. :) Anyway, I want an oficial TBC server. I want vanilla too of course. But what I really want (if I can dream or be able to do my own private server) is a TBC server, with high-level content that uses vanilla content and not obsolete. Why is not possible to add vanilla raids as 70 raid on TBC? Why so many content and zones turning them so obsolete? I mean, 60 elite zones, turned to be just 70 elite zones? I will be crazy for something like that! In that way you can open Gates of AQ from time to time... but for since to be a TBC server, just a lvl 70.
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Re: TBC vs. Vanilla

by marcheprime » Thu May 05, 2016 1:55 pm

Vanilla all the way,bad mentality ,mess on the classes and so on, began at TBC
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Re: TBC vs. Vanilla

by Dr. Doom » Thu May 05, 2016 4:37 pm

Naitguolf wrote:Well, you can add sometimes the pre-wotlk event :) .That was one the most fun I ever had on WoW. :) Anyway, I want an oficial TBC server. I want vanilla too of course. But what I really want (if I can dream or be able to do my own private server) is a TBC server, with high-level content that uses vanilla content and not obsolete. Why is not possible to add vanilla raids as 70 raid on TBC? Why so many content and zones turning them so obsolete? I mean, 60 elite zones, turned to be just 70 elite zones? I will be crazy for something like that! In that way you can open Gates of AQ from time to time... but for since to be a TBC server, just a lvl 70.


Rehash of the 1.11 event for Naxxramas.
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Re: TBC vs. Vanilla

by ceoddyn » Thu May 05, 2016 5:37 pm

The item stat reset that happened at the beginning of tbc was completely unnecessary except that it allowed a new wave of players to join the game and start out on the same level as everyone else. If, for instance, Blizzard was developing a game and not a money maker, TBC could have gone to level 62 or so, or been a few additional "alternate level" points that leaves you at level 60 but gives you some further specialization to allow you to branch your class out more. The raid gear would start out as one tier item level above the vanilla raids just like the switch from MC to BWL.

If you need to change anything because the stats are getting too high, you do a stat squish on all of the items, abilities, and stat improvements from leveling up across the entire game. Everybody's relative gear level remains basically as it was.

I'm not sure if this can always match up with another important element of creating the sense of flow through achieving order of magnitude power upgrades during extended good play. Basically, every 10 levels in wow or so you arrive at a character who is not just incrementally better than you were previously but in more of a multiplying way expanding across different measures that all loop back and improve on one another. At some point you are going to go from 100hp to 1000hp to 10000hp and it is going to get out of control.

You could do things like minimizing 100000hp down to a visual of '100k hp', but you really do want new players to have some hope of ever catching up at least partly with the players at end game. It's an interesting problem that Blizz devs in the end not surprisingly took basically the laziest way out of dealing with which left absurd huge amounts of old content as worthless outside of solo farming mounts/transmogs, even while they continue to be enjoyed in their original form on private servers.
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Re: TBC vs. Vanilla

by Naitguolf » Thu May 05, 2016 8:14 pm

Dr. Doom wrote:
Naitguolf wrote:Well, you can add sometimes the pre-wotlk event :) .
Rehash of the 1.11 event for Naxxramas.


Added a very key and fun feature: The Zombie Infestation. But that's the point, on my book, TBC fells like an upgraded vanilla wow on almost every aspect. A pity old high-60-level turned empty. That's is what I hope someday to be fixed... Probably never, but ey, one can dream....
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Re: TBC vs. Vanilla

by Galadourn » Fri May 06, 2016 6:43 am

ceoddyn wrote:If, for instance, Blizzard was developing a game and not a money maker, TBC could have gone to level 62 or so, or been a few additional "alternate level" points that leaves you at level 60 but gives you some further specialization to allow you to branch your class out more. The raid gear would start out as one tier item level above the vanilla raids just like the switch from MC to BWL.


This.

However, another side effect of TBC was that Azeroth all of a sudden became a desolate place; Outland was a big hit on the feeling of continuity of the game.
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