Releasing source code without a plan is a bad idea

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Re: Releasing source code without a plan is a bad idea

by Arucado » Tue Oct 25, 2016 10:02 pm

azamous wrote:100% agreed. If Nostalrius release their code to another project it would be a bad move, they could not share the same levels of professionalism and imo no one deserves a scripted server just given to them. Nost worked hard to fix things and make Nost what it is.


You are wrong, Nost is not what it is because of the scripts, it is because of the Devs
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Re: Releasing source code without a plan is a bad idea

by papavicks » Tue Oct 25, 2016 10:15 pm

Arucado wrote:
azamous wrote:100% agreed. If Nostalrius release their code to another project it would be a bad move, they could not share the same levels of professionalism and imo no one deserves a scripted server just given to them. Nost worked hard to fix things and make Nost what it is.


You are wrong, Nost is not what it is because of the scripts, it is because of the Devs


Right. Good devs make a good server. Good scripts with bad devs is a dumpster fire waiting to happen.
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Re: Releasing source code without a plan is a bad idea

by Kezzik » Wed Oct 26, 2016 1:56 am

Nost is heavy on community. They should know releasing it will cause chaos for a while. To think that it will "benefit everyone" is an asinine statement. Yeah, let's release the code so we have servers up trying to scam people (which will happen). Let's let all their hard work go to a server with a cash shop that might sell gear.

Yeah, no.
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Re: Releasing source code without a plan is a bad idea

by metrolol » Wed Oct 26, 2016 2:00 am

Wait they are doing this? Or is it just a thread about "what if?" I'm confused, because surely if they were going to do this, they would have done it months ago right?

I would have loved from them to do this months ago, I was so sore about losing all that hard work.
Now, I would just prefer they come back on line.

As others have noted, I am less than confident in most Private Servers. They are usually very flighty, but I can understand why.
Nostalrius was the first team I have interacted with that handled their operation like a proper business even though it was more of a hobby than most other projects.
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Re: Releasing source code without a plan is a bad idea

by Undertanker » Wed Oct 26, 2016 3:59 am

Culpa wrote:The best hosts will survive. Others will not. Like when Nostalrius launched and blew Feenix out of the water.


Valk server has been up for a VERY long time, however you'll find a daily population of under 55 people.

Longevity doesn't insist quality, but more so assurance.


The reason you see people against releasing the source code to the PUBLIC, to it's core is the fact the player base will be split forming masses of servers that contend with the same issue. Player Base.

Think of it in the way of the "console wars" with XBox and PlayStation. They offer the same game, but you can only play with the people of the same console (in this example server). As the "New release" gotta play it now hype subsides, many people stop playing a game and move on to the next. Many console servers were shut down due to a lack of player base. But if the player base wasn't split between 2 consoles, the longevity of those online servers would be increased due to a continued player base.

That example is with just 2 consoles or *servers*. Imagine 25 of them at one time.

Taking totals for active online at one time averages from multiple running servers, you are looking at around 32,000 daily vanilla players, which are currently spread among 8 servers. This gives us an average of 4,000 players total per server. Which is low in terms of thinking international player base and splitting that further into 2 factions. Once we factor that in, you get 1,000 people available on a server you chose for the faction you chose at the play time you are able to play. Yet many guilds still break up or merge due to lack of incoming applicants.

Now instead of 8 servers, lets say these 25 servers pop up as well adding 33 available fully scripted Vanilla projects. Let's then say the daily player base increased due to this "excitement" to a whooping 50,000 people.

This gives us 1,515 people per server. Factor in faction and EU vs NA play time, this gives you 378 people to play with daily at your play time, on the server you chose, on the faction you chose.

A 66% decrease in player base per server even though I increased the market of players by over 55%. If we keep the sample number of players at 32k, you'd only have 242 people to play with while you are logged for your faction.

Is this the experience you are hoping for? This is why giving the code out to everybody is terrible. What if player data was given out? You'd have certain servers charging you for the import of your toon. You'd have fake sites saying login, but they are just stealing your account info to log onto the actual servers with your info and now sold your shit. - scammers.

Your determination of be pro-release code to the public, gives bad vibes.
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