Culpa wrote:The best hosts will survive. Others will not. Like when Nostalrius launched and blew Feenix out of the water.
Valk server has been up for a VERY long time, however you'll find a daily population of under 55 people.
Longevity doesn't insist quality, but more so assurance.
The reason you see people against releasing the source code to the PUBLIC, to it's core is the fact the player base will be split forming masses of servers that contend with the same issue. Player Base.
Think of it in the way of the "console wars" with XBox and PlayStation. They offer the same game, but you can only play with the people of the same console (in this example server). As the "New release" gotta play it now hype subsides, many people stop playing a game and move on to the next. Many console servers were shut down due to a lack of player base. But if the player base wasn't split between 2 consoles, the longevity of those online servers would be increased due to a continued player base.
That example is with just 2 consoles or *servers*. Imagine 25 of them at one time.
Taking totals for active online at one time averages from multiple running servers, you are looking at around 32,000 daily vanilla players, which are currently spread among 8 servers. This gives us an average of 4,000 players total per server. Which is low in terms of thinking international player base and splitting that further into 2 factions. Once we factor that in, you get 1,000 people available on a server you chose for the faction you chose at the play time you are able to play. Yet many guilds still break up or merge due to lack of incoming applicants.
Now instead of 8 servers, lets say these 25 servers pop up as well adding 33 available fully scripted Vanilla projects. Let's then say the daily player base increased due to this "excitement" to a whooping 50,000 people.
This gives us 1,515 people per server. Factor in faction and EU vs NA play time, this gives you 378 people to play with daily at your play time, on the server you chose, on the faction you chose.
A 66% decrease in player base per server even though I increased the market of players by over 55%. If we keep the sample number of players at 32k, you'd only have 242 people to play with while you are logged for your faction.
Is this the experience you are hoping for? This is why giving the code out to everybody is terrible. What if player data was given out? You'd have certain servers charging you for the import of your toon. You'd have fake sites saying login, but they are just stealing your account info to log onto the actual servers with your info and now sold your shit. - scammers.
Your determination of be pro-release code to the public, gives bad vibes.