Progression and balance... "technical hurdles"????

Discussion forum related to Nostalrius Begins in general.

Progression and balance... "technical hurdles"????

by nostalarino11 » Wed May 04, 2016 11:34 pm

I will never understand this.

The reason I want to play on a vanilla server is to experience it exactly how it was. No changes, no updates, no patches, no balance fixes. How it was.

I don't care if X class is overpowered and Y class sucks at doing such-and-such. That's the whole point. This is the goal. Get over it. This is the reason a legacy server exists. Nothing is perfect. Everyone's view of perfect is different. How can a player be so self-entitled to demand balance changes and brand new content on a legacy server? Just because you want there to be? Go play on retail servers, that's why they exist. Not legacy servers. The legacy server player base will be fine. They know what they want (kappa).

I can't believe the amount of arguments about not having balance changes or "logical" fixes for convenience. The point of a legacy server is the play with these quirks. These small details are what matter most. Especially to a veteran player base.

If the retail players don't like where the game they're playing came from because it's more demanding and less catering, so be it. These people are playing during the least successful part of World of Warcraft's lifetime. Let's not bring any of that nonsense back to legacy servers with them if they decide to play on them.
The player population will come and go, taking breaks, new players and old players, starting fresh or picking up where they left off, same as any other server. Besides, it would take years for a Vanilla server to come to an end of old content (Naxx on farm for many guilds). By then, the interest of starting on a brand new vanilla server will have already brewed.

If you're like sodapoppin and whoever else and want all that shit on a legacy server, THIS PRODUCT IS NOT FOR YOU. Please go away and leave it for the people it's intended for. Go play retail.

If one persons demands are met, then all must be met. Therefore, none should be met.
nostalarino11
Tester
 

Re: Progression and balance... "technical hurdles"????

by lurk » Thu May 05, 2016 4:21 am

You are absolutely right, bro.
lurk
Private
Private
 

Re: Progression and balance... "technical hurdles"????

by Gedmin » Thu May 05, 2016 5:22 am

I completely agree except for one small thing. I feel changes could be made graphically to bring the game up to current level of graphics. No mechanics being changed or class balance is needed, just some improvements made to the A E S T H E T I C S
Gedmin
Private
Private
 

Re: Progression and balance... "technical hurdles"????

by nostalrius60 » Thu May 05, 2016 5:22 am

I do agree with u buddy :D
nostalrius60
Grunt
Grunt
 

Re: Progression and balance... "technical hurdles"????

by nostalrius60 » Thu May 05, 2016 5:32 am

Gedmin wrote:I completely agree except for one small thing. I feel changes could be made graphically to bring the game up to current level of graphics. No mechanics being changed or class balance is needed, just some improvements made to the A E S T H E T I C S



what he concerned should be the content rather than the engineering technologies (server-client structure, computation, database, ...etc.).

your suggestion is good to enhance the engineering performance, thus we may get bigger population, better display effect, quicker responses during a RAID or battle. they should think about it.
nostalrius60
Grunt
Grunt
 

Re: Progression and balance... "technical hurdles"????

by melak » Thu May 05, 2016 6:12 am

Iv said many times, as soon as they (if) start making changes, its no longer vanilla, thats why it should remain exactly as it is, apart from fixing so it actuall system crashes etc :)
A mage is never late
User avatar
melak
Sergeant Major
Sergeant Major
 

Re: Progression and balance... "technical hurdles"????

by r00ty » Thu May 05, 2016 8:41 am

Gedmin wrote:I completely agree except for one small thing. I feel changes could be made graphically to bring the game up to current level of graphics. No mechanics being changed or class balance is needed, just some improvements made to the A E S T H E T I C S

This was kinda my thinking too. In that I don't think Blizzard would ever want to support a series of older clients, because let's face it people wouldn't be happy with JUST vanilla. Others would want a BC server, some a wrath server, some would want something that would progress through all expacs etc.

My thinking was that they should really work on the 6.x core and server such that they can pull out all the old DBC files for the previous versions, the old server databases, maps etc code in the ability to have the old talent tree UI etc etc. It'd be a fair amount of initial effort, but ultimately it would mean they could emulate any of their older versions, with the larger XP between levels, the level cap, the talent trees, the itemization, the quests and map etc. Such that within the current client, the entire experience would be old wow in EVERY aspect aside from client graphics settings etc.

In that way they could make servers at any level (and the launcher could auto download the extra content), have progressive servers which truly adjusted talent trees, spells etc for each major release AND also progress through the expacs.

It would mean you could join a server from vanilla and relive each expac in a specified timeframe. Or have realms that freeze on a certain expac etc.

But, I really wonder if the reason they won't do this is pride. If they made servers like this, either with old server/client core or as I say, to implement ALL aspects into current server/client and more people played on an older iteration than the current one it would signify an utter failure of their direction. That would be hugely embarrassing and I fear that is what will ultimately stop this happening and at best leave us with a watered down pristine server.

Just my thoughts on the subject.
Casual and proud.
User avatar
r00ty
Sergeant
Sergeant
 

Re: Progression and balance... "technical hurdles"????

by XxGokuxX » Thu May 05, 2016 9:05 pm

It's odd that people don't want the bugs in vanilla fixed. Those things were supposed to work and didn't, why would you want those kept around?

Same with making vanilla more balanced and fixing broken specs, why would you want some specs to not work? What's the point? If anything that hurt vanilla, it's not like people were praising how wonderful it was that certain specs just didn't work in 2006 and from what I can tell it was not intended by blizzard or the vanilla development team.

To me they should fix all these issues they would of fixed years ago had they not just moved on to new expansions.
XxGokuxX
Senior Sergeant
Senior Sergeant
 

Re: Progression and balance... "technical hurdles"????

by Naitguolf » Thu May 05, 2016 9:16 pm

One reason is, because if you fix an issue on vanilla, that it means a change, and those changes might not stop just only on bugfixes.
Naitguolf
Private
Private
 

Re: Progression and balance... "technical hurdles"????

by Arucado » Thu May 05, 2016 9:19 pm

Agree 100%

But 1 thing, why do you say "like sodapoppin"? did i miss something?
User avatar
Arucado
Stone Guard
Stone Guard
 

Next

Return to General discussion