Truly "Blizzlike"

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Re: Truly "Blizzlike"

by Memegank » Mon Jan 25, 2016 5:08 pm

Blizzlike, not Blizzclone.
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Re: Truly "Blizzlike"

by Glenzig » Mon Jan 25, 2016 5:11 pm

What is it in the expression "Blizlike" that makes you think that this means an exact copy of everything Blizzard ever did in every instance?
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Re: Truly "Blizzlike"

by Brion » Mon Jan 25, 2016 5:22 pm

iskeleton wrote:Even the content isnt Blizzlike as it is. There are many good examples starting with:
- Stratholme not working nearly as intended (this is part of the broken scripts most likely)
- The "Spirit of Aquementas" changed to its modern form 4 Patches before it should have happened, which is a very big slap across the face for many healers.
- the "Rhok'delar" quest having its 4 Demons have a respawn time fo exactly 7 Hours (instead of 4-7 Hours as it Blizzlike) and not lowering the respawn time since there are practically more than double the players on the server than it would be on a retail server (which isnt blizzlike too but i dont have a gripe with that if thats how they want to handle it)
- "Mind Control" still disconnecting at random on cast

and many more. I mean if they change the advertising to "not quite blizzlike" i will shutup but since I will then know what to expect.


Blizzlike means similar to Blizzard's version. It will never mimic 100% the retail version, and there will always be bugs. You have to accept that, that is how software works. This server very much is BlizzLIKE in terms of in game content.
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Re: Truly "Blizzlike"

by Garfunkel » Mon Jan 25, 2016 5:28 pm

What a hero you are, iskeleton.

Stratholme not working nearly as intended (this is part of the broken scripts most likely

Help out my failing memory here - what's wrong with Stratholme? I assume you got better proof of things being wrong than just "I remember it being" etc.

The "Spirit of Aquementas" changed to its modern form 4 Patches before it should have happened, which is a very big slap across the face for many healers.

Lol wut. It was changed exactly when it was supposed to be changed:
http://wowwiki.wikia.com/wiki/Patch_1.3.0

the "Rhok'delar" quest having its 4 Demons have a respawn time fo exactly 7 Hours (instead of 4-7 Hours as it Blizzlike) and not lowering the respawn time since there are practically more than double the players on the server than it would be on a retail server (which isnt blizzlike too but i dont have a gripe with that if thats how they want to handle it)

They already said that the constant 7 hour respawn is a bug and it'll be fixed in the next honor update, so in two days, to be dynamic.

"Mind Control" still disconnecting at random on cast

Reported on Bug Tracker and they are working on it.

So all in all, you're yet another entitled moron who can't read, yelling that a free private server should have customer service equal to a multi-billion dollar corporation. How about you get to complain about the GMs when you start paying them a wage?
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Re: Truly "Blizzlike"

by Alenon12 » Mon Jan 25, 2016 5:29 pm

euronmisc wrote:It's a bummer when it happens for sure, but is it reasonable to demand the same kind of customer service from a small team of volunteers making this game possible as from a big company that actually made a profit of the game?

I really don't think so. Nostalrius, content wise, is as blizzlike as possible but this doesn't change the fact that Nostalrius is not Blizzard. This is not a blizzlike-or-not issue with the game, this is customer service, and Nostalrius can't afford, or doesn't want to offer you the same customer service that blizzard could.

If you think that's unfair or are mad about it, cry me a river I guess.


^ this ^

It's important to remember that the gm team is small and full of volunteers. Couple this with the fact that nostalrius is exponentially larger than any blitzz server and with less gms. They already seem bogged down enough with their duties as shown in ban reviews that can take weeks. Sure if we were paying customers the gms would likely be paid and as such it would be more reasonable to expect more childlike customer support. As this is not the case, I am just happy with the current support we have!
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Re: Truly "Blizzlike"

by iskeleton » Mon Jan 25, 2016 5:54 pm

Garfunkel wrote:What a hero you are, iskeleton.

Stratholme not working nearly as intended (this is part of the broken scripts most likely

Help out my failing memory here - what's wrong with Stratholme? I assume you got better proof of things being wrong than just "I remember it being" etc.

The "Spirit of Aquementas" changed to its modern form 4 Patches before it should have happened, which is a very big slap across the face for many healers.

Lol wut. It was changed exactly when it was supposed to be changed:
http://wowwiki.wikia.com/wiki/Patch_1.3.0

the "Rhok'delar" quest having its 4 Demons have a respawn time fo exactly 7 Hours (instead of 4-7 Hours as it Blizzlike) and not lowering the respawn time since there are practically more than double the players on the server than it would be on a retail server (which isnt blizzlike too but i dont have a gripe with that if thats how they want to handle it)

They already said that the constant 7 hour respawn is a bug and it'll be fixed in the next honor update, so in two days, to be dynamic.

"Mind Control" still disconnecting at random on cast

Reported on Bug Tracker and they are working on it.

So all in all, you're yet another entitled moron who can't read, yelling that a free private server should have customer service equal to a multi-billion dollar corporation. How about you get to complain about the GMs when you start paying them a wage?



Stratholme scripts are fucked to no end. Especially Strat Live. Skeletons not fighting the Scarlet crusade.
the strat trigger being triggered at times it shouldnt. Mobs mixed trough (for example the 2 groups at the start of Strat Backdoor can be mixed and thus pulling 1 can pull both, altough it doesnt happen too often).

I was acting on memory on aquementas from information i aquired ingame when i actually played retail TBC, my error.

BUT you seem to be missing the point here. I don't care about minor Bugs.

Blizzlike l i t e r a l l y means blizzsimilar which you cannot call yourself if you act blizzdissimlar.

Im not saying it should be a 100% clone but i dont understand how a server that calls itself blizzlike cannot offer minor sevices that made WoW what it is. Are they not aiming to please the players? Arent they doing it for fun since they already don't accept donations? What is the point to the server if not to be Blizzlike and give you nearly the exact same feeling the origin game did.. just like it's advertised
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Re: Truly "Blizzlike"

by Datruth » Mon Jan 25, 2016 6:07 pm

So the GMs are supposed to hold your hand when your friends with parkinsons disease click both 'Need' and 'Ok' on accident?

iskeleton wrote:Blizzlike l i t e r a l l y means blizzsimilar which you cannot call yourself if you act blizzdissimlar.

Im not saying it should be a 100% clone but i dont understand how a server that calls itself blizzlike cannot offer minor sevices that made WoW what it is. Are they not aiming to please the players? Arent they doing it for fun since they already don't accept donations? What is the point to the server if not to be Blizzlike and give you nearly the exact same feeling the origin game did.. just like it's advertised

Pretty much every aspect of the game is exactly like the original, hence the blizzlike. Maybe you should offer to pay a decent salary to the dev team if you really want your autistic strive for perfection matched.

TL;DR No one owes you shit.
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Re: Truly "Blizzlike"

by Kogmawn » Mon Jan 25, 2016 6:13 pm

ITT: Semantics.
Nothing is wrong someone just doesn't like the word "blizzlike".
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Re: Truly "Blizzlike"

by Garfunkel » Mon Jan 25, 2016 6:24 pm

iskeleton wrote:Blizzlike l i t e r a l l y means blizzsimilar which you cannot call yourself if you act blizzdissimlar.

Im not saying it should be a 100% clone but i dont understand how a server that calls itself blizzlike cannot offer minor sevices that made WoW what it is. Are they not aiming to please the players? Arent they doing it for fun since they already don't accept donations? What is the point to the server if not to be Blizzlike and give you nearly the exact same feeling the origin game did.. just like it's advertised

You are actually demanding that it should be a 100% clone.

Blizzlike doesn't actually mean anything - there is no United Nations of Private Servers that has decreed that to use the term "Blizzlike" requires ISO9000 certificate. One could argue that since the PvP realm allows a population much higher than what retail vanilla servers allowed, it's not Blizzlike. One could argue that since we use 1.12.1 patch client, it's not actually Blizzlike. The word itself is meaningless.

The aim of the project is to emulate the vanilla progression of the game from 2004 to 2006 as well as they can, with certain caveats, like the fact that multiboxing is not allowed while a blind eye was turned to it on retail. Bugs that Blizzard fixed have not deliberately been introduced by Nost devs, even though that would be "Blizzlike". I can understand the drive of having the game world and mechanics as Blizzlike as possible but demanding that customer support is exactly Blizzlike is ludicrous.

As for Stratholme, I seem to remember seeing Scarlet Crusade fighting undead in the courtyard but I might be wrong, it's been a while since I ran Strat live side the last time. Being able to pull two packs simultaneously was certainly possible in retail vanilla as well, I wouldn't get my panties in a twist over mob placement.
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Re: Truly "Blizzlike"

by euronmisc » Mon Jan 25, 2016 7:01 pm

Even the content isnt Blizzlike as it is. There are many good examples starting with:

[...]

and many more. I mean if they change the advertising to "not quite blizzlike" i will shutup but since I will then know what to expect.



If you find something not working like it should, you are very much encouraged to report it on the bug tracker, volunteer for the ISVV team because they sure can use all the help they can get, confirm your bug report and help the developers fix the issue.

I would like to add that complaining on the forums about how you thought this private server ran by volunteers and hobbyists was going to be 100% working as intended, is not helping anyone.

I'd also like to point out that you did a great job bringing up a different issue i.e. not working content while trying to find an excuse for your forum thread about GMs not refunding lost loot.

If any of these things are really an issue to you, I suggest you help the Nostalrius staff by reporting bugs. Or if you can't be bothered with that I suggest you stop replying in this thread and forget you ever made it.


As a final note, if you're really this upset about Nostalrius advertising their private server as blizzlike when it is not 100% perfect (which I doubt since your original topic wasn't even about this), then I would suggest you to get a grip on reality because you are clearly living in some ridiculous universe where private servers are totally working perfectly and owe you something.


Ps: private servers dont owe you anything
Pps: I already told you why they don't refund items, which you completely ignored and in stead ranted about not working content.
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