Red Dawn PvE in a nutshell

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Re: Red Dawn PvE in a nutshell

by Ana » Sat Feb 27, 2016 12:23 pm

Simonich wrote:How can you not wipe if you have no idea whats coming up next while you bear pvp specs, non-preraid bis :P


By attacking Venoxis. Damn it, that snake doesn't even do anything. I mean you don't need a PvE spec or gear to realise on the fly that if there's a sickly green cloud on the ground and it's killing you, you should step away... :(
Although I heard they fixed the chain lightning. That might make the guy a bit more challenging indeed.

I wonder how you pull off the realistic progression thing? I mean, barring the unlikely situation that literally everyone in the guild has no clue whatsoever about the place (and no curiosity / inclination to look for info on the Internet), there's bound to be some more experienced people. Do you shut people up whenever they try to explain fights, or what? :P


Venoxis is the easiest in ZG. Jin'do the hardest. The rest falls somewhere inbetween, difficulty shifting depending on which part of your team isn't up to the challenge. I would say you have a shot at Mandokir (considering lack of gear and such; the gist of that fight is stopping to attack when told to, you can probably manage that :P)
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Re: Red Dawn PvE in a nutshell

by DragonCoquin » Sat Feb 27, 2016 2:36 pm

Ana wrote:
Simonich wrote:How can you not wipe if you have no idea whats coming up next while you bear pvp specs, non-preraid bis :P


By attacking Venoxis. Damn it, that snake doesn't even do anything. I mean you don't need a PvE spec or gear to realise on the fly that if there's a sickly green cloud on the ground and it's killing you, you should step away... :(
Although I heard they fixed the chain lightning. That might make the guy a bit more challenging indeed.


I didn't know about the chain lightning problem, but it seems to be fixed. Cause seeing 3-4 casters of your group geeting OS just like that, really looks like a heavy chain lightning. So we just scatter all around and problem fixed, but we didn't know it at first pull.

Also, I don't know if it's a problem or not, but the chain lightning doesn't have any visual. I mean, i just see people dying just like this, without any visual effects or else. The chain lightning seems to work, but also seems to be invisible. (or it's just my screen, dunno)
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Re: Red Dawn PvE in a nutshell

by Simonich » Sat Feb 27, 2016 2:56 pm

Indeed it was rather confusing and i didnt understand whats going on, saw no chain lightning effect and therefore it was harder to understand what exactly was the effect
Was good to have you all

Hail The Red Dawn <3
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Re: Red Dawn PvE in a nutshell

by eyeofhal9000 » Sun Feb 28, 2016 2:38 am

There are some knowledgeable people in The Red Dawn when it comes to raiding. A lot of them are just not 60 quite yet. Over time I expect the guilds synergy will improve.
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Re: Red Dawn PvE in a nutshell

by Fuglheim » Sun Feb 28, 2016 2:59 am

I gotta know if Greenill was doing the glorious raidleading? If so watch out for your spellhit items ;)
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Re: Red Dawn PvE in a nutshell

by DragonCoquin » Mon Feb 29, 2016 10:01 am

https://www.youtube.com/watch?v=hBiSdTkhyXI

Well if someone can just watch this for 15s, to see if it's a bug or "working as intended".
At 00:10, you see 4-5 people dying from taking holy damage, so I assume it's the chain lightning thing. But isn't it lacking some visual effect ???
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Re: Red Dawn PvE in a nutshell

by Kannibaal » Mon Feb 29, 2016 11:45 am

Get a guild website to post this crap on
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Re: Red Dawn PvE in a nutshell

by Ana » Mon Feb 29, 2016 2:21 pm

DragonCoquin wrote:At 00:10, you see 4-5 people dying from taking holy damage, so I assume it's the chain lightning thing.


Yes.

DragonCoquin wrote:But isn't it lacking some visual effect ???


Yes :) It should look kinda like chain heal.
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Re: Red Dawn PvE in a nutshell

by Rikkisix » Mon Feb 29, 2016 6:50 pm

Lol, If you guys are wiping on ZG. Go to MC it's MUCH EASYIER then ZG get about 30 people and down a few bosses go to zG and face roll it, if you guys do PVP alot then get R13 gear as well. Also panther and spider are much easyier then bat with better loots :P Just a heads up.

Snake boss animation is sorta messed up, mana drain him easy he only has 12ish k mana so if you got hutners Priest and locks do that before P2 and he's a joke. Just don't have meele go in till then.
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Re: Red Dawn PvE in a nutshell

by Fuglheim » Wed Mar 02, 2016 1:45 pm

if you guys do PVP alot then get R13 gear as well.


Haha. The day I see a Red Dawn raid in R13 gear..... :D
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