davidnenn wrote:game has been a joke since wotlk. ulduar hard modes were the last thing with any difficulty
Borrowing from AlphaGaming, I think there's a difference between difficulty in technique and difficulty in accesibility. A fight right now in mythic might be quite a challenge in coordination or positioning or burning cooldowns at the perfect moment, but getting to it and gearing for it is extremely easy, as well as the consumables requiring only to use the garrison.
For what I've seen, retail raiders mock vanilla raids for the first aspect, comparing things like Molten Core to the mechanic complexity of Imperator Mar'gok or Blackhand or what have you; whereas people who like vanilla/BC are pretty annoyed with the total ease in accessibility, AKA, make an account, max level it in a couple of weeks, faceroll heroics (each taking 15 minutes), faceroll LFR, and you're ready for heroic modes (no reason to do normal raiding) of the current raiding tier, as all previous tiers are rendered pointless.
These take some degree of difficulty and only after that, you get the only challenge of the game in mythic mode.
But what I mean here is just the attitude of looking back, deriding people who played before and tell oneself "those dudes sucked, we got the game figured out now".