I would be the first to argue that not everything in Vanilla was better. But questing?
I understand that they have made a lot of technical advances in questing mechanics, and some/many Vanilla quests were quite boring. But Vanilla overall has way better questing than retail. Retail questing is too convenient, and too streamlined, and moreover, as others have pointed out, the open world has little to no danger and mobs are extremely weak compared to players. Vanilla quests made you go visit locations throughout the zone or multiple zones or even multiple continents when they mattered for the story. Quests weren't just all handed here and all done over there; the zone existed, the story existed, and the quests were something you did on top of that backdrop, leading to an interaction with a living and breathing world. All the flashy technology and cinematic that WoD brings still cannot compare to the true epicness of something like the Grand Masquerade.
It's mind-boggling how some retail players complain about BC quests being too hard and inconvenient.
Sham wrote:winfernal wrote:The problem is that all solo/open world (also dungeons apparantly, lol) content is made trivial because of reasons OP described. For me, it doesnt matter how well made the quests are, if i can run around oneshot everything without worrying about pulling too many mobs and die for example, it just throws the quality of the quests in the garbage bin. Trivial content = low quality content for me. So i do think Vanilla quests are better that way, but story-wise etc they're not.
They released 11 years of expansions and content. Can you imagine how much time it would take to level to 110 at same pace if it took at least 3 months to level to 60 during vanilla? And it would grow only worse with future expansions. Obviously they want people to get to cap fast and experience relevant content.
Only leveling quests and dungeons are easy in WoW (and only in older expansions). They are just the means to get to cap. If you want challenging content there is plenty in form of Mythic raids. And challenge mods in Legion look rather insane.
Obviously, you can't give people the same pace of leveling and make them do it up to 110.
But at least, getting from 1 to 100 (in WoD) should be comparable to getting from 1 to 60 in Vanilla, right? Like in BC where getting from 1 to 70 was no joke.
Getting from 1 to 100 is a complete utter joke in retail and that includes 90 - 100 content which belongs to the current expansion. You can spam dungeon queues and don't even have to quest after hitting 15. Dungeons aren't just easy, they're complete faceroll.
But guess what, level 100 dungeons are only harder than leveling dungeons if you play Normal, because people who join Normal dungeons at 100 for the most part suck at the game and aren't overgeared. Heroic dungeons are literally easier than leveling dungeons, and Mythic dungeons aren't much better for the demographic that is actually incentivized to do them.
Having Mythic raids and Challenge Modes, which most of the playerbase isn't encouraged to even think about doing (there are
three other difficulties of raiding), doesn't excuse the game from being completely faceroll in every other aspect.