Nostalrius/MaNGOS/GPL

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Re: Nostalrius/MaNGOS/GPL

by theluda » Fri Apr 29, 2016 6:44 pm

Hobospices wrote:I do agree that the Nost team (and other teams who've built on MaNGOS) should make their source code changes available under the GPL as soon as they can - a license is a license. I have trouble seeing Blizzard agreeing to maintain and fix GPL'd code, though - I think if they decide to do legacy, they'd magically find their "lost" old server code, but who knows?

Well, it does have a certain stink that Nostalrius is playing the morality and standing on good ground card when already violating our rights.

As for Blizzard, it is up to them. A license can be changed, or e.g. as with MySQL there can be both GPL and non-GPL licenses.
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Re: Nostalrius/MaNGOS/GPL

by ceoddyn » Fri Apr 29, 2016 6:48 pm

digpoe wrote:
ceoddyn wrote:woah people are breaking an overbearing ridiculous software license... on the internet no less!?


It's not a 'license'. It's a copyleft.


When GPL was adopted by mangos devs originally was copyleft still rare and so it wasn't considered that its terms go too far? Nobody is under any ethical obligation to do anything just because they in part begin from your "original" work, that's a completely infantile theory of authorship and it's no surprise to myself at least that inevitably people simply refuse to follow it.

Come up with a meaningful standard that will cause anybody to take some reasonable action in response. If it requires retard shit along the lines of rewriting the entire Nostalrius server in order to follow its rules, just break them. Nobody is going to care if you break the rules of a dogshit standard, that's half of what this whole fight is over in the first place. Blizzard claims idiotic rights to its software, we make and play on private servers.
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Re: Nostalrius/MaNGOS/GPL

by theluda » Fri Apr 29, 2016 6:52 pm

ceoddyn wrote:Nobody is under any ethical obligation to do anything just because they in part begin from your "original" work

You are right, it is not an ethical obligation. In fact it is a legal obligation which already has been proven in court. And it is simply demands to release any work based on it.
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Re: Nostalrius/MaNGOS/GPL

by ceoddyn » Fri Apr 29, 2016 6:54 pm

theluda wrote:
ceoddyn wrote:Nobody is under any ethical obligation to do anything just because they in part begin from your "original" work

You are right, it is not an ethical obligation. In fact it is a legal obligation which already has been proven in court. And it is simply demands to release any work based on it.


ahahaha you fucking turd you're nothing more than a second rate blizz legal team hero. i'm so happy your code is being "stolen" left and right

What if GNU hosted a central repository where all GPL code could be uploaded, sorted, compared, and searched through a carefully metatagged database. Nope, it's just some fakey internet tough guy there to demand that you owe us a big fat debt if you come anywhere near touching our digital "things".
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Re: Nostalrius/MaNGOS/GPL

by melak » Fri Apr 29, 2016 7:23 pm

r00ty wrote:Regardless. I call bs on their claim to have lost code.

For the program codecode I'd expect them to be using source control since they started. I know at work we used source control since the late 90s.

If they weren't, I'd call them nothing less incompetent.

Their databases, however they're arranged I don't know. You can apply source control to them. But not so easy as code.


We use redgates sql source, its awsome and just as easy as subversion/git <3
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Re: Nostalrius/MaNGOS/GPL

by wampuskitty » Fri Apr 29, 2016 8:47 pm

Even if the code does still exist, it may no longer be compatible with the latest hardware or operating systems or support software. Might be more to it than integrating with battle.net.
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Re: Nostalrius/MaNGOS/GPL

by mozibake » Fri Apr 29, 2016 9:05 pm

ceoddyn wrote:
theluda wrote:
ceoddyn wrote:Nobody is under any ethical obligation to do anything just because they in part begin from your "original" work

You are right, it is not an ethical obligation. In fact it is a legal obligation which already has been proven in court. And it is simply demands to release any work based on it.


ahahaha you fucking turd you're nothing more than a second rate blizz legal team hero. i'm so happy your code is being "stolen" left and right


The Blizzard legal team has nothing to do with the GPL or mangos development. Mangos is GPL licensed and under the GPL terms, the Nost team is legally obliged to release the changes their modifications to the source code.

http://www.gnu.org/licenses/gpl.txt
https://en.wikipedia.org/wiki/GNU_Gener ... ic_License

What if GNU hosted a central repository where all GPL code could be uploaded, sorted, compared, and searched through a carefully metatagged database.

http://www.gnu.org/software/
I don't think you understand who GNU is or what they do. They do have a repository of all software which was created by the GNU project, but there are many, many more projects which are not developed by GNU and whose only association with the GNU project is being licensed under the GNU GPL (MaNGOS, the Linux kernel, Firefox, literally millions of others). The actual maintainers of those projects have repositories for those.

Nope, it's just some fakey internet tough guy there to demand that you owe us a big fat debt if you come anywhere near touching our digital "things".

ur dum
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Re: Nostalrius/MaNGOS/GPL

by vaylane » Fri Apr 29, 2016 9:06 pm

wampuskitty wrote:Even if the code does still exist, it may no longer be compatible with the latest hardware or operating systems or support software. Might be more to it than integrating with battle.net.


It's a lot easier to just adapt ManGOS to battle.net :)
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Re: Nostalrius/MaNGOS/GPL

by Norjak » Fri Apr 29, 2016 9:15 pm

Hobospices wrote:If Blizzard really has "lost" all of it's server code for vanilla, as I've seen claimed, one possible tack for Blizzard to take would be to use the MaNGOS emulator with Nostalrius' changes to the code.

Having been a fairly avid player on retail from Vanilla through LK (and beyond) I can tell you that WoW & the organization supporting it have made many strides in terms of support & back-end engineering. Just observing the kinds of things they were working on (too numerous to mention), not in the game itself but TO the game and how it was supported & maintained, as well as the people, both players & devs/community support. It was really a whole different attitude in the pre-BC days and they were a much smaller team struggling with the massive & continued growth of the game & the company behind it. It doesn't surprise me to hear them say that about the code. Is it really lost? I don't think Mark Kern (or anybody else, for that matter) was thinking about copying it to USB and threw it in the bottom drawer, as tempting as it might sound. It could be pure BS, as a way to avoid getting drawn into the issues with integrating with all their current systems. Or it might be plausible...there were a lot of changes to the game & the organization as WoW matured to TBC & beyond...

Hobospices wrote:One big obstacle to this that I can see is that the MaNGOS emulator is under the GNU Public License (GPL), the terms of which specify that all code changes released publicly must also be released as source code under the GPL.

So they just don't release it publicly? I don't know much about the GPL, but that seems like the most logical thing based on your own statement.
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Re: Nostalrius/MaNGOS/GPL

by ceoddyn » Fri Apr 29, 2016 9:34 pm

mozibake wrote:
ceoddyn wrote:
theluda wrote:ahahaha you fucking turd you're nothing more than a second rate blizz legal team hero. i'm so happy your code is being "stolen" left and right


The Blizzard legal team has nothing to do with the GPL or mangos development. Mangos is GPL licensed and under the GPL terms, the Nost team is legally obliged to release the changes their modifications to the source code.

ur dum


I know exactly what GNU is. A monolithic enterprise completely out of touch with the general public. If they wanted people to follow the GPL license it should have been incentivized with items other than possible lawsuits. I'm talking about writing an enforceable license. There are many others but here is one of them: http://www.wtfpl.net/

This guy is here throwing around weird threats that would be super creepy if they weren't completely empty and in any case they are a fucking mockery of his project that he undermined right from the start by loading it up with this corporate horseshit

The entirety of the internet is a humongous statement against this type of ownership, let alone the more particular details of private server developers and Nostalrius giving a big middle finger to Blizzard's copyright claims, good luck with your business sir and or madam
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