Jeniwyn wrote:I strongly prefer Vanilla.
Some TBC instances were ok, but I much prefer the game mechanics in the original game. I still hold that the move towards AoE threat in TBC is what started the no-cc gogogo mentality that has plagued the game ever since.
Only changes that happened to AoE tanking were: Having thunder clap while on def stance (still with limited targets, just like bear form swipe) and making prot paladins more competitive AoE off tanks that didn't pitifully oom after casting 5 max rank consecrations (yet were too squishy to main tank by SWP).
Devastate was single target, just like Lacerate and Mangle.
If anything, I posit that crowd control was a bigger tool in TBC than what it was in Vanilla. Heroic level 70 dungeons were impossible to clear at the intended gear level without using CC. On the contrary I tanked all dungeon content in Nostalrius, and only spotted a very limited few occasions in dungeons where CC was necessary, and most of these were in boss fights to begin with.
The trash packs that put a big strain on dungeon groups in vanilla level 60 dungeons are very specific:
- The Dark Iron Highway packs of BRD, with one Captain that heals and uses divine shield, 1-2 medics that heal, and melee that root the tank in place with nets (red debuff, only cleansable by BoF).
- The first ogre pull in Dire Maul North, with 2 mages and 2 melee.
- The dragon whelp room in Scholomance where the handler + whelps were a bit too much to take at once.
- The first rooms of Scholomance could get out of hand due to summoned skeletons swarming or ghosts mana burning.
- The Scarlet Enclave in Stratholme with Battle Mages being a nightmare.
- The ghost room in Dire Maul West. Perhaps the most difficult one due to spell volleys, and undead being much more difficult to CC.
- The 8 mob pull in UBRS just before the bridge leading to Drakkisath.
For the rest, it was possible to just charge (or shoot if fearing body pull) and clear several elites at once, just by having dps focus fire. LBRS is like that for the most part. So is most of BRD, and Dire Maul East. Even Stratholme is very much doable with no CC (outside of the Scarlet Enclave), having sometimes held 2 gargoyles + 4 humanoids at once.
Compare to requiring CC in almost every single pack in, level 70 heroics with unparalleled 5 man difficulty on top of it, such as double sentinel pull in Arcatraz, or being required to enslave a demon for he would one shot tanks.
Or if we refer to raid trash. Compare things like ZG trolls, tigers, or even bats (who just require moving away from them), to the tactical challenge that were the packs of Magtheridon's lair.
There are some things I also prefer from Classic over TBC, but AoE threat and no CC is an unfair charge by any look at it.