Progression and balance... "technical hurdles"????

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Re: Progression and balance... "technical hurdles"????

by r00ty » Fri May 06, 2016 12:06 am

XxGokuxX wrote:It's odd that people don't want the bugs in vanilla fixed. Those things were supposed to work and didn't, why would you want those kept around?

Same with making vanilla more balanced and fixing broken specs, why would you want some specs to not work? What's the point? If anything that hurt vanilla, it's not like people were praising how wonderful it was that certain specs just didn't work in 2006 and from what I can tell it was not intended by blizzard or the vanilla development team.

To me they should fix all these issues they would of fixed years ago had they not just moved on to new expansions.

I would say because many of the changes made to classes in every expansion have been for class balance, and generally they never work. Even with each class being almost a carbon copy of eachother as they are now I bet there's some balance issues, and a FOTM class/spec to roll with now in PvP.

No, I think if you want to bring back the spirit of Vanilla then I think you need to bring it all. "Warts and all".
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Re: Progression and balance... "technical hurdles"????

by Askental » Fri May 06, 2016 1:28 am

Balanced = dull
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Re: Progression and balance... "technical hurdles"????

by Dardyksa » Fri May 06, 2016 11:09 am

nostalarino11 wrote:I will never understand this.

The reason I want to play on a vanilla server is to experience it exactly how it was. No changes, no updates, no patches, no balance fixes. How it was.

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Re: Progression and balance... "technical hurdles"????

by Mryul » Fri May 06, 2016 2:41 pm

Fuck people that want to change vanilla.
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Re: Progression and balance... "technical hurdles"????

by WarsongEU2005 » Fri May 06, 2016 3:06 pm

What bugs were in 2005 on retail ? i dont remember anything serious... i dont even remember at least ANY bugs...

And i dont see any disbalance between classes in vanila. Maybe there is disbalances in some talent specs... but each class have 3 trees of talents and anyone can mix them as he want + combine with different gear. Yes this is hard to have a good gear kit and always have gold for respecs.... but this is the GAME... and when there is a good population on server - this is a big competition to just solo farm in such places like tyrs hand and etc... so u have to play hard to have gold and gear to mix talents and items. It something like "You have to play hard to get a more pleasure from the game" Thats what i really call a GAME.

And for me - each class that i havent a 60 lvl with at least average gear (blues) - undiscovered content in vanilla. And there is a big posibilities for playing solo (having severals characters supporting each other with different proffesions, earning gold, boe epix, maybe hire some good guilds for gold to help u with getting raid epix)

And i really like balance in this game - for example guy with t 2.5 of course have more stats than guy in t1, but t1 guy can defeat t2 guy by just playing more smart (he just need to do some more hits).(BTW this reminds me a balance in Firefall (for example fighting between two snipers - geared one and green one - ungeared one just need to hit 1 or 2 more times), i really liked that game, when i played i reminded me classic wow emotions and feelings many times)

Resilence in my opinion is a retarded idea itself. Why did they divide all players for two camps - pvp and pve ? I remember many times on retail vanilla when pvpers joined an mc or bwl raids to get some gear. And they were good dds.

And arenas... i dont even know is there an 1v1 arena on retail wow nowadays or not... if not - than arenas is so retarded as resilence idea too.

And i think what wotlk and future xpacs all all retarded.
TBC was good, even with epic fly mounts which were realy very expensive and gave really good advantage in farming or open pvp. Except resilence... this is really retarded (

And i liked a big population on nost... its really challenge to get 60 with such big population. And on 60 - you know that most of 60s are at least are not a idiot-dumbs that cant evet understand what should they do (pvp and pve).
Last edited by WarsongEU2005 on Fri May 06, 2016 3:09 pm, edited 1 time in total.
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Re: Progression and balance... "technical hurdles"????

by WarsongEU2005 » Fri May 06, 2016 3:07 pm

And we can only dream... for additional and new content for vanilla (adding after nax instead going to TBC)
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Re: Progression and balance... "technical hurdles"????

by WarsongEU2005 » Fri May 06, 2016 3:20 pm

And i find pvp combat in vanilla really exciting. This is real mix of strategy and luck/unluck of yours and your opponent. You have to control each your hit... Theres no idiotic 182910 282508 numbers. Not just pushing difirent keys and seeing what happens like in nowadays retail.
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Re: Progression and balance... "technical hurdles"????

by Uidrae » Sat May 07, 2016 2:37 am

Naitguolf wrote:One reason is, because if you fix an issue on vanilla, that it means a change, and those changes might not stop just only on bugfixes.


This. Blizzard already has a terrible track record for "fixing" things that aren't broke. I can only imagine what would happen if they actually started fixing things that are. They'd go crazy with it and Vanilla would be transmogrified into something that would make pro-legacy players cry.
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Re: Progression and balance... "technical hurdles"????

by Flash » Sat May 07, 2016 10:17 am

Agree, for vanilla it's fine because both factions got their own thing going for them, alliance being on par & stronger at some parts because of paladins, fear ward, human racial among other things.

While TBC is different. Human racial is worse and fear ward/paladins now belong to the horde as well. Horde paladins also has got seal of blood which is so much better.

Basically in TBC alliance lost all their benefits. There is no reason to roll alliance in TBC other than to gimp yourself. Horde is superior in both pve & pvp. This is why every TBC server that has been released recently has a faction imbalance of 3+:1 favoring horde.

On retail there were servers with factions heavily favoring one side but that didn't have as much of an impact since there were cross-realm bgs, also if you didn't like it you could always transfer to a server that favored alliance or were 50/50.


Anyway to the point about not changing anything. Something probably has to be changed in TBC to make alliance more viable. I'm not a fan of custom changes but if it's not done then TBC will forever be faction imbalanced and that essentially ruins all the world pvp objectives that TBC introduced as well as farming areas, daily quest hubs etc being all horde controlled. It makes for a very boring experience.

TL:DR
Vanilla = don't change anything
TBC = something needs to change.
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Re: Progression and balance... "technical hurdles"????

by swordarchmage » Sat May 07, 2016 11:18 am

Flash wrote:Agree, for vanilla it's fine because both factions got their own thing going for them, alliance being on par & stronger at some parts because of paladins, fear ward, human racial among other things.

While TBC is different. Human racial is worse and fear ward/paladins now belong to the horde as well. Horde paladins also has got seal of blood which is so much better

Basically in TBC alliance lost all their benefits. There is no reason to roll alliance in TBC other than to gimp yourself. Horde is superior in both pve & pvp. This is why every TBC server that has been released recently has a faction imbalance of 3+:1 favoring horde....

TL:DR
Vanilla = don't change anything
TBC = something needs to change.


So let me get this straight; allys have an advantage in vanilla so nothing has to change, horde get this same advantage in bc and things have to be balanced?

imo the faction imbalance is cause the horde is cooler than alliance (until cata)
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