Nohansen wrote:Nedland wrote:No, no, no. no and no
there's nothing to consider besides bug fixes.
You start with "Ah improvements", you will end up with pet battles and ingame shop.
^this
He's right, this is how we started to have shitty features like fly mounts and LFR. Let's keep Vanilla as it was, this is just what we want.
Vanilla from its inception in 2004 until the release we play in Nost, released in Sep 2006, changed constantly - yet we love the version we play.
Change certainly *can* lead to disaster, when the wrong changes are made. Changes made by the post-Vanilla team were appalling.
You are arguing that change is how we came to have retail. You are correct.
However, this not mean that change DOES lead to retail, which is something you are also implying, and this is wrong.
Change by an all-powerful dev team and where the players have no mechanism to approve or disapprove of change CAN lead to what happened to Vanilla.
However, even this is only a "can", because we see from 2004 to 2006, it did not happen.
I do not think the Nost team are the same as the Vanilla retail team. I also note that with the presence of large scale player votes, a la Runescape, the dev team would not have the final say in the adoptation of new elements.
Finally, I note that you are all in your fear of retail giving up wholly any thought that the game can be *improved*. That it could be arranged in ways which you like even more than you do now. It would be deeply unfortunate and ironic that Blizzard's catastrophic handling of retail were also to lead to the permanent stifling and stunting of Vanilla even when it managed to escape from retail and live a life of its own.
(In fact, it occurs to me, the fact the player base is divided over exactly which version of Vanilla they wish to be released - 1.12.1, TBC, etc - that clearly players are *not* wholly allergic to change; plenty of players WANT a given set of changes, that they have seen and experienced, know and prefer. Why would it not be such that players would want *new* sets of changes they see and experience *and would prefer?* the matter we are in fact afraid of is the dev team having complete power and the player base none, which is something rightly to be afraid of, and extends far beyond the question of game changes - there are a million ways for a bad, all-powerful dev team to mess up a server. 10x experience bonus days, anyone?)