Why the meeting with Blizzard seem to be a failure

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Re: Why the meeting with Blizzard seem to be a failure

by Undertanker » Mon Aug 08, 2016 11:46 pm

You don't have the elitism in Retail because it doesn't matter what button you press or what talent (choice of 4) you pick, or what gear you go for (it is spoon fed and on rails for you).

The situational reactions are only avoiding the red areas. No longer is managing CDs w/ burst dps on off phases a thing.

No decision making when speccing your toon to be right or wrong about your choice.

No itemization where 1 piece of hit gear may rework your other slots for best DPS, or before/after world buff gear setups.


It's all on rails, there is no way to stray and perform bad other than not pressing the button. This is why you don't have those correcting you on your gear, spec, consumables, and when to burst damage/pop cooldowns, because there is no wrong way, there is no mana management (hello healers), there is no TPS vs Avoidance gear decisions, the game has built it all in for you.
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Re: Why the meeting with Blizzard seem to be a failure

by Norjak » Tue Aug 09, 2016 12:54 am

Undertanker wrote:It's all on rails, there is no way to stray and perform bad other than not pressing the button. This is why you don't have those correcting you on your gear, spec, consumables, and when to burst damage/pop cooldowns, because there is no wrong way, there is no mana management (hello healers), there is no TPS vs Avoidance gear decisions, the game has built it all in for you.

Yeah, I can remember when Cata first came out and heroics were actually hard again (like they should be) and healing long raid fights (like the Nef fight in Blackwing Descent) was really freaking hard, because mana management was so tough (like a problem to be figured out.) That didn't last long before all the endless whining & QQ, so they made it simplistic. I would have quit the game at that point, but I was an achievement wh0re and I was involved in the PvP scene until they wrecked that too...
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Re: Why the meeting with Blizzard seem to be a failure

by Faustz » Fri Aug 12, 2016 3:23 pm

Undertanker wrote:You don't have the elitism in Retail because it doesn't matter what button you press or what talent (choice of 4) you pick, or what gear you go for (it is spoon fed and on rails for you).

The situational reactions are only avoiding the red areas. No longer is managing CDs w/ burst dps on off phases a thing.

No decision making when speccing your toon to be right or wrong about your choice.

No itemization where 1 piece of hit gear may rework your other slots for best DPS, or before/after world buff gear setups.


It's all on rails, there is no way to stray and perform bad other than not pressing the button. This is why you don't have those correcting you on your gear, spec, consumables, and when to burst damage/pop cooldowns, because there is no wrong way, there is no mana management (hello healers), there is no TPS vs Avoidance gear decisions, the game has built it all in for you.


You'll find that I'm highly critical of the retail game, but many of the things you have stated are objectively untrue . To name a few ,most specs have more rotational complexity in a raid environment than they had circa vanilla and BC, especially casters. Almost every raid encounter has a mathematically superior talent choice for at least a few tiers. While gear now simply a stat template with an ilvl multiplier (which I agree is boring) there clear BIS lists for every spec. Pooling coodowns, trinkets, resources, for phases is absolutely relevant. For example see a fight like HFC Gorefiend.

Again I'll be the first to say that I enjoy the older game more, but saying the game has been "dumbed down" especially at the mythic raid level isn't the best argument. However, from a leveling and dungeon perspective it's much more relevant since those elements have largely been trivialized.
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Re: Why the meeting with Blizzard seem to be a failure

by wowmad » Sat Oct 29, 2016 7:38 pm

Nothing more than that ... and hope was down the toilet!
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