Undertanker wrote:You don't have the elitism in Retail because it doesn't matter what button you press or what talent (choice of 4) you pick, or what gear you go for (it is spoon fed and on rails for you).
The situational reactions are only avoiding the red areas. No longer is managing CDs w/ burst dps on off phases a thing.
No decision making when speccing your toon to be right or wrong about your choice.
No itemization where 1 piece of hit gear may rework your other slots for best DPS, or before/after world buff gear setups.
It's all on rails, there is no way to stray and perform bad other than not pressing the button. This is why you don't have those correcting you on your gear, spec, consumables, and when to burst damage/pop cooldowns, because there is no wrong way, there is no mana management (hello healers), there is no TPS vs Avoidance gear decisions, the game has built it all in for you.
You'll find that I'm highly critical of the retail game, but many of the things you have stated are objectively untrue . To name a few ,most specs have more rotational complexity in a raid environment than they had circa vanilla and BC, especially casters. Almost every raid encounter has a mathematically superior talent choice for at least a few tiers. While gear now simply a stat template with an ilvl multiplier (which I agree is boring) there clear BIS lists for every spec. Pooling coodowns, trinkets, resources, for phases is absolutely relevant. For example see a fight like HFC Gorefiend.
Again I'll be the first to say that I enjoy the older game more, but saying the game has been "dumbed down" especially at the mythic raid level isn't the best argument. However, from a leveling and dungeon perspective it's much more relevant since those elements have largely been trivialized.