by Drain » Fri Nov 11, 2016 9:53 pm
Classic content isn't hard anymore because back then, you had terrible PCs and massive lagg. Players were barely able to play the game. These were the biggest factors on difficulty. Terrible FPS, terrible ping, frequent lagg outs or crashes around crowds of players... it's the whole reason BGs were created, to segment the population so the giant clusterfucks overloading servers would go away. They also finally realized that having the auction house in 1 location per faction was really god damn stupid; and eventually added them to every city.
BC was when things got better, and this meant content could be made harder in the fights themselves, rather than on technical limitations. One concern came when Blizzard announced they'd be removing Decursive, or that is, addons that auto dispel everyone in the raid for you at the press of a button. Many though this would make fights impossible, because for fights spamming the raid with debuffs, it was the only way they could raid. But in reality, the nerf wasn't that bad, because fights now ran better than they did in Classic (reduced to 25man btw), and bosses didn't debuff that much either. The fights were still harder, but it came down more to legitimate fight difficulty, rather than technical problems. The difficulty in Classic was mostly from technical problems... which is why you do it today and say it's easy. With 40 players that know what to do, everyone at 60 FPS with 100-200ping, of course it's easier. Unless you were rich back then and lived across the street from a server, you only ever would have dreamed of raiding like this.