Blib wrote:Xaeminos wrote:Is it official they aren't doing it?
For Blizzard it's all about return on investment. Let's say they need to hire 5 developers to do this at a discount price of 100k a year.In actuality, the cost to the company per employee is 2.5 times -3 times that - benefits, 401k, etc. So that's already 1.5 million a year that it's costing you. Then look at the potential business models they may have. 15 dollars a month for say new 250k subscribers isn't going to cut it. Let's say they keep another 250k from stopping their subscriptions after they get bored. The ROI still isn't good enough. Keep in mind that WoW net revenue is like 1 billion. It would be generous if they generate 2 million out of this - that's barely a profit.
As much as I love Vanilla (i even temporarily resubbed to WoW for a month just so i could talk legacy), i don't think it's going to happen. It makes 0 economic sense. And at the end of the day, Blizzard is a for profit company like any other.
Lmao where are you getting these numbers from?
Mike Kern aka lead developer on vanilla wow already said that with 'only' 200k subcribers back then they would've made a healthy profit, I reckon that number is even lower now since they already got the code.
It wasn't a coincidence he aimed for 200k sigs before he contacted Mike, you know?
I'm in upper management. I see all the numbers. all the estimates. From small projects to large trading systems on wall street. WoW is many times larger than what it used to be. It's all relative. WoW does have revenue of around a billion. So ask yourselves what the incentive is for blizzard to make this in the first place.
"healthy profit" is a relative term. There's healthy profit the definition when Blizzard had no idea how WoW would be received by the public. To "healthy profit" the definition now when they already know WoW - the cashcow that it is now.
But as profits go up and the games gets larger, so do costs.
You kids are making things way too simple. Let me give you example of how things work in a large company. Let's say equities trading desk wants a simple application to take a bunch of parameters as drop downs as inputs into computation engine. It doesn't nothing but spit back results on a grid. Do you know how much money it would cost the business to get technology to do that? The quote was 5 million. The business will get estimates based on 80% effort, 20% "production support/misc". Let's say 5 developers at a base salary of 100k - so that's a total cost of 250k per develoepr factoring in costs like 401k, realestate, benefits, etc. You have requirements gathgering, development, QA, UAT, production phases. Factor in that large companies move like snails, projects take a looooong time - even to get started.