5 reasons why the old server WON'T be dead

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Re: 5 reasons why the old server WON'T be dead

by Drain » Fri Nov 11, 2016 11:47 pm

Whatever gave you the idea that the server reviving everyone's accounts would be dead in the first place? This will actually be the more populated realm, vs the newer one. The newer realm, where everyone has to start from scratch, is the one that should be worried. I don't imagine many players who invested thousands of hours into Nost, is going to tosspot it all and start over if they don't have to. But the reality is that both realms will get plenty of players.

I just hope they do something about the population, because 15k online was terrible. We need a pop cap and transfers off; don't follow in the same stupid mistakes that Nost did. Hopefully Elysium will care about its players, rather than just drool over the numbers and beat off like Nost.
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Re: 5 reasons why the old server WON'T be dead

by bdc » Sat Nov 12, 2016 12:17 am

My ultimate goal in playing on vanilla servers has always been to clear naxx40 since i never got to do it.I already invested a combined /played of 60 days over 2 characters and see zero reason to roll fresh.The people rolling fresh are the same people that barely played anyway.I predict the fresh server to take over for the first few months but i expect the pop to die down once normies realise trying to do one quest for 2 hours isnt fun.I don't think the old pvp server will ever have problems with pve considering there are still k1 guilds raiding but i expect the stream of new players to die down a ton considering there will be a ton of new people who have never heard of private servers before that won't want to roll on a 15 month old server
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Re: 5 reasons why the old server WON'T be dead

by Lifealert » Sat Nov 12, 2016 12:28 am

Doesn't even matter anymore. Nost won't be launched until March according to an inside source from NOPE and the old server will be launched first no matter what.
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Re: 5 reasons why the old server WON'T be dead

by Vuash » Sat Nov 12, 2016 12:44 am

I will play on the new server to run away from the crying babies that flooded the first 40 pages on the announcement about the return of Nostalrius...
And because it will be very crowded and I love it!
cya there!
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Re: 5 reasons why the old server WON'T be dead

by notslipry » Sat Nov 12, 2016 12:52 am

Lifealert wrote:Doesn't even matter anymore. Nost won't be launched until March according to an inside source from NOPE and the old server will be launched first no matter what.

?
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Re: 5 reasons why the old server WON'T be dead

by Lifealert » Sat Nov 12, 2016 2:31 am

notslipry wrote:?

Considering the latest dev post said they wish to complete AQ content before the server is re-opened some people are believing the server would be launched as late as March.
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Re: 5 reasons why the old server WON'T be dead

by Dodgemade » Sat Nov 12, 2016 3:03 am

nervous wrote:
Aslan wrote:The only reason to not stay on the old server is if you didnt contribute much to your endgame play.
On top of that, the old server will always be ahead in progression, enough people will favour a server which has content released up to AQ40 over one that just released BWL.


Maybe people aren't in a rush to get back into raidlogging.


Nostalrius is more then just raid logging.
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Re: 5 reasons why the old server WON'T be dead

by Jeddite » Sat Nov 12, 2016 6:56 am

When Nostalrius went catatonic, I had nine level 29s and two level 19s -- and level 29 was as high as I got in April-to-April of playing. I don't want to grind that again -- I won't grind that again.
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Re: 5 reasons why the old server WON'T be dead

by Grave » Sat Nov 12, 2016 7:29 am

Your points are extremely weak, OP.

1) Server instability is an unknown factor. Old server could be unstable too, with returning players + some new.
2) Fresh server will only get more and more popular, since the leveling will become easier as time goes on, say week two or three, if not sooner. The fresh new levelers currently have no reason to roll on the old server, except for those who want AQ and Naxx. And these vanilla veterans are already on the old server.
3) Fatigue? We're talking about new players and them not joining an old server with geared people.
4) Lack of AV did not stop the old server from becoming popular prior to AV release, so this is another weak point. AV is just a small boon, doesn't make or break content. I have never heard of someone suggest going on K1 over K2 cuz AV was out, never.
5) This is obvious, people like their old chars, but again for new players joining this is not applicable.

PvP scene will slowly degrade away as max level folks have already finished ranking. Without enough new players to keep the PvP population pool big, the bracket caps will be more limited, fewer rank points. Progressively getting worse for puggers and rankers alike.

PvE scene will be filled with recruitment messages as older guilds will struggle to fill their members who've quit, lacking new 60s to fill the gaps. This problem has already begun prelaunch as guilds struggle to unite their old members.

The above has been proved already in the private server scene. K1 have been crying for a merge even before the Nost relaunch announcement. The old server getting into war effort stage has nothing to offer a green playerbase over a server that, like them, is completely green.

The only possible solutions I can think of:-

  • Launch the fresh server at the same progression state as the Old PvP server. So new players have a choice if they want to join existing guilds on old server or form new teams with undergeared people with a slow starting raiding scene. This will make management of the servers much easier, as patching will be in the exact same stage, including bug and item fixes.
  • Pre-announce TBC exclusively first on the old server. So TBC lovers can level and keep the leveling scene alive while waiting for the TBC swap. This might be useless if another project releases a good TBC. (kek) Anyway, I doubt any significant progress has gone into making that possibility real.
  • Release old servers (PvP and PvE) a significant amount of time before the fresh server, forcing new lifeblood to level (or continue leveling) to max level on the old server and join struggling guilds who are all going to be massively recruiting people, to replace lost raiders. This is a band-aid fix. Once the fresh realm is up the problem of lack of levelers will return.
  • Have no queue on the old server, but cap the fresh server to limit flow of new players into the fresh realm. Unpopular option, but you can disguise this as a "management issue" or some political term.

In conclusion, without a proper method of protecting the original PvP server from going through a new player drought before the release of the fresh realm WILL cause the older server to suffer and degrade to the point of players just raid logging or straight up quitting for newer prospects across the horizon.
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Re: 5 reasons why the old server WON'T be dead

by notslipry » Sat Nov 12, 2016 8:07 am

or dont release a new server as it will 100% without fail end up in the old server dying
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