The lag is making people leave - Introduce a Q system

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Re: The lag is making people leave - Introduce a Q system

by Alyndra » Tue Mar 29, 2016 1:31 pm

if you can't login at least do something useful like promoting the server on some chinese website. because more is always better.
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Re: The lag is making people leave - Introduce a Q system

by TheRatKing » Tue Mar 29, 2016 1:52 pm

The worst is when mobs and npcs phase load in and you have to wait like 30+ secs for them to render. They can still hit you somehow even though they aren't there or clickable.
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Re: The lag is making people leave - Introduce a Q system

by Crowley » Tue Mar 29, 2016 2:44 pm

Off-topic
Last edited by Pottu on Wed Mar 30, 2016 6:47 pm, edited 1 time in total.
Reason: Spam, insults
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Re: The lag is making people leave - Introduce a Q system

by rotten » Tue Mar 29, 2016 3:05 pm

Off-topic
Last edited by Pottu on Wed Mar 30, 2016 6:48 pm, edited 1 time in total.
Reason: Advertising
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Re: The lag is making people leave - Introduce a Q system

by xiaopingling » Tue Mar 29, 2016 5:57 pm

I wonder what the total peak population would be in the case of a second server (ie. all the people who quit because of lag/chinks stayed, all the people who avoid playing during 50% of the day feel justified in logging in and playing during peak time) - even ignoring the probable influx of new people, it would be something crazy
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Re: The lag is making people leave - Introduce a Q system

by Konwizzle » Tue Mar 29, 2016 7:51 pm

Nostalrius is a textbook example of the Tragedy of the Commons.

https://en.wikipedia.org/wiki/Tragedy_of_the_commons
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Re: The lag is making people leave - Introduce a Q system

by Finalflash » Wed Mar 30, 2016 12:30 am

Off-topic
Last edited by Pottu on Wed Mar 30, 2016 6:48 pm, edited 1 time in total.
Reason: Racism
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Re: The lag is making people leave - Introduce a Q system

by Lifealert » Wed Mar 30, 2016 3:31 pm

Convince the chinese to make their own server so they can farm lotus and afk bgs in peace.

On the matter of a queue:

Put the cap at around 7k people. I notice thag the delay isn't very noticable at sub 7.5k, but anything above seems to result in significant delay.
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Re: The lag is making people leave - Introduce a Q system

by Aslan » Wed Mar 30, 2016 4:11 pm

I dont see how clustering would be a long term fix unless you spike this to an absurd level. I mean if clustering would allow 13k players to play like we did with 5k online a year ago (around half a second delay) its cool but still dealbreaking compared to perfect conditions.

Whats the plan if we end up with 18k, 20k, imagine 25k players? Even if you divide the pressure on to an increasing amount of different clustering pannels, at some point increasing spawnrates and similar stuff just wont do it anymore. We want the herb to respawn every 3 minutes or a herb node every 10 yards? 15 raids simultaneously entering BRM?


I have no clue what possiblities there are due to the complete rejection of splitting the server into different ones with like 5k population each and crowdfund for the required hardware. So lets just assume that at some point this rejection will fade away when it gets ridiculous enough:

How about a multitude of different servers with ONE shared database? You simply choose which server you log on and all your actions, items gold levels gathered are noted in the database and when you log off and switch server, these changes are copied over. As for AH and BG's these would have to be cross-realm.
People would just log on the currently least populated server to avoid lag and delay. Shamelessly stolen from runescape.
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Re: The lag is making people leave - Introduce a Q system

by Bed » Wed Mar 30, 2016 5:53 pm

Aslan wrote:I dont see how clustering would be a long term fix unless you spike this to an absurd level. I mean if clustering would allow 13k players to play like we did with 5k online a year ago (around half a second delay) its cool but still dealbreaking compared to perfect conditions.

Whats the plan if we end up with 18k, 20k, imagine 25k players? Even if you divide the pressure on to an increasing amount of different clustering pannels, at some point increasing spawnrates and similar stuff just wont do it anymore. We want the herb to respawn every 3 minutes or a herb node every 10 yards? 15 raids simultaneously entering BRM?


I have no clue what possiblities there are due to the complete rejection of splitting the server into different ones with like 5k population each and crowdfund for the required hardware. So lets just assume that at some point this rejection will fade away when it gets ridiculous enough:

How about a multitude of different servers with ONE shared database? You simply choose which server you log on and all your actions, items gold levels gathered are noted in the database and when you log off and switch server, these changes are copied over. As for AH and BG's these would have to be cross-realm.
People would just log on the currently least populated server to avoid lag and delay. Shamelessly stolen from runescape.


That's what a cluster server is.... The server will chose which "subserver" you will be on depending on your location in world.
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