Gray9010 wrote:Do Blizzard own the copyright to the database?
That would depend on what actually makes up that database, I think.
If it's all scripts for abilities/NPC pathing/dialogue/NPC placement/spawn timers then aside from maybe dialogue strings and references to NPC names, I wouldn't think so. MaNGOS is (to my knowledge) all reverse-engineered code that puts out a similar product/effect but isn't copied line-for-line. I'm not even sure if it's in the same language.
Gray9010 wrote:Additionally, P2P works fine on small scale, if I remember correctly, retail WoW dungeons use P2P, but having a whole game world P2P would be madness because you're having to constantly upload data into a database for every player all the time. How would you be able to validate that that data is correct? Would everyone have to put a 30gb database in their HDD? What happens if you have connection issues with another player? Would be really duckin' weird.
Would make raiding with 2005 internet interesting, to say the least.