Bed wrote:That's what a cluster server is.... The server will chose which "subserver" you will be on depending on your location in world.
Yeah thats true but I was talking of 'literal' servers in the end as in: different ingame worlds with blizzlike spawnrates on seperated hardware, lets say you have 4 realms clustered into 4 servers, 3 of which have 4k ppl online and 1 has 3k ppl, you log on the one with least population ofc and farm some herbs that are on blizzlike soawnrates since the population is around blizzlike (4 ingame worlds for 15k ppl). You cant see the people on the other 3 servers its completely separated.
Now lets say your guild raids, log out switch realm, log in to the same character as you'd wanna have a shared database.
Obviously this is the exact same thing as their planned clustering in the end, the only difference is that 1 has 15k players in 1 ingame world and divides the load into different zones to spread the workload and the other simply hosts different worlds.
Downsides ofc is that its harder to find dungeons and raid pugs unless you have cross realm chat. Other downside is that ppl can get away from gankers in a non blizzlike way.
Upside: no matter how much you cluster things, some aspects will still be shit, such as getting your heart buff on ZG island or entering blackrock mountain and similar things with 15k ppl