theluda wrote:Greetings,
I have been watching the whole shutdown discussion for a while, and would like to weigh in with a few things. First, let me introduce myself.
I am TheLuda, the guy who founded the MaNGOS project on which Nostalrius core and database are based back in 2005 and have thus have seen quite some shit in the scene.
So, after reading the announcement from Nostalrius about shutting down and probably releasing their changes to MaNGOS, I would like to suggest this:
Simply release the sources on Github.Here is why:
- it would make Nostalrius the first vanilla server project that actually contributes back to the original core in 11 years of project existence.
- it would show you actually are really true about the vanilla community,
- and it would be the first time a private server does not just leech from the original project and the works of thousands of people who never receive money, gratitude or anything else.
Thus, Nostalrius team, do this and prove you really care about the community, do something honest, honorable which never has been done before in the history of the whole vanilla scene.
Also, keep the database of player data. Or hand it over to a successor. Releasing it would be illegal.
With kind regards,
TheLuda (the poor guy who founded and created MaNGOS 11 years ago)
P.S: and to those possibly crying fake or something else, the team can check my forum email address. It
is the original mangos address.
Hello and accept my thanks for the wonderful work with MaNGOS that you done !
I would very much like to share something with you, its a very annoying thing that its plaguing the private servers community, from years. Its probably not related with MaNGOS, but I have to ask you, since you are obviously a very knowledgeable person. Its a problem regarding the 1.12.1 client, which seems to have issues with graphic syncing with the new systems. Basically what happens is small constant visual stutterings, that can be felt everywhere in the game, yet they dont appear to be related to anything. Thousands of players tried among the years to fix this issue with no avail. What's interesting is that this mini stuttering occurs also under opengl, so it doesnt appear to be dxapi related at all.
Also, I am not talking about the occasional other players delay which sometime makes them warp/choppy moving near you, I am talking about a much choppier gameplay thats happening each second, with your character and suroundings, like the client would actually lose some frames each second. Some say its a multicore issue of new systems, others including me that its an issue related to clock. Whats also interesting, is that this choppy movement/fps loss NEVER happens in the character screen, turning the character around is perfectly smooth.
I am posting here a link with this phenomenon, maybe you know a fix or you can give an advice.
https://www.youtube.com/watch?v=ho9vW88O2UMnotice how each second it seems that there are frames dropped, yet if you analyse it with a fps counter, nothing is lost, fps is perfectly stable. so far I tested systems with xp /w7/w8/w10, ati/nvidia, 60hz/100hz/120hz, still same thing. no matter the system, once in game you get choppiness.
Any thoughts ?