Nostalrius/MaNGOS/GPL

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Re: Nostalrius/MaNGOS/GPL

by mozibake » Sun May 01, 2016 2:02 pm

Blai wrote:I like it how 90% of the people who commented on this thread see themselves as part time software developers and part time lawyers...

I'm not in a spot to call bullshit on anything, but don't you think that Blizzard knows what they're doing better than you forum dwellers?


Blizzard is not involved in this particular dispute at all. I wish people who don't understand what this thread is about would just stop commenting.
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Re: Nostalrius/MaNGOS/GPL

by Blai » Sun May 01, 2016 2:03 pm

r00ty wrote:
Blai wrote:I like it how 90% of the people who commented on this thread see themselves as part time software developers and part time lawyers.
not me, I see myself as a full time software developer. Lawyer, no. But when I post legal opinion I make my lack of credentials clear.

you must be among the 10% that don't post crap without any sort of knowledge then.

I'm also a software engineer, and I'll never criticize someone else's work or decisions due to the fact that it's not my work and it's not my decision what to do with it.

allow me to quote one of your sentences: "I call bs on their claim to have lost code. "
WoW in it's early state was riddled with bugs (a quick glance at the patch notes will show you the insane amounts of bugs fixed early on).

If you had a project you worked on for years and you reached a state where you fixed 99% of the bugs (it can never be 100%) and everything works flawlessly on your updated project - would you keep the old, riddled with bugs, incomplete product while you have a better working one?
although I never worked in a big organization like Blizzard, I'm pretty sure there is no point keeping a database and code from 1.0 after they applied SO many changes to it to make it work better.

Also note that Blizzard never intended to go back with their product, so I do see no point in saving that OLD code. World of Warcraft is a game that constantly gets updated and more content is added to it over the years. They never developed a different product, they simply updated their core game to this level.

Again, before you decide to bash me over my inexperienced OPINION, try thinking outside the box and look at the bigger picture: there's no World of Warcraft and World of Warcraft: The Burning Crusade - It's the same game being updated over the years.
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Re: Nostalrius/MaNGOS/GPL

by Blai » Sun May 01, 2016 2:08 pm

mozibake wrote:
Blai wrote:I like it how 90% of the people who commented on this thread see themselves as part time software developers and part time lawyers...

I'm not in a spot to call bullshit on anything, but don't you think that Blizzard knows what they're doing better than you forum dwellers?


Blizzard is not involved in this particular dispute at all. I wish people who don't understand what this thread is about would just stop commenting.

I think you should read the content of this topic and some of the replies again.
This thread starts and ends with sentences that include "Blizzard" in them. Saying that they are not involved in this particular dispute is plain wrong.
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Re: Nostalrius/MaNGOS/GPL

by FoeReaper_ » Sun May 01, 2016 2:42 pm

Blai wrote:-snip-


Keep in mind, Blizzard has used version control for internal development since early Vanilla. What they used at that point I am not sure of, today however they use Perforce. There is absolutely no reason not to keep a backup of this repository, and I can't think of a single reason to purge said repository either.

The only thing I can possibly think of is them switching from one system to another, but why on earth would you not back up and archive your old repository if you were to switch to a new system that you could not import your old repository into? That makes absolutely no sense either.
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Re: Nostalrius/MaNGOS/GPL

by Crichton » Sun May 01, 2016 2:54 pm

You don't just "lose" code, ever. Even in my coding classes in college, we're taught from the get-go to never lose anything. We iterate upon the same code dozens of times, and we always keep that first iteration. Hell, I don't even know how you'd get through data structures (unless you're a coding mastermind) without having the fundamental programs from the first 2-3 coding classes to refer to.
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Re: Nostalrius/MaNGOS/GPL

by Hernia » Sun May 01, 2016 2:57 pm

I dont even have to be a software developer to say that whoever "loses" a $100 million dollar project (like vanilla wow) is gonna get strung up by their scrotum
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Re: Nostalrius/MaNGOS/GPL

by r00ty » Sun May 01, 2016 4:05 pm

Blai wrote:allow me to quote one of your sentences: "I call bs on their claim to have lost code. "
WoW in it's early state was riddled with bugs (a quick glance at the patch notes will show you the insane amounts of bugs fixed early on).

If you had a project you worked on for years and you reached a state where you fixed 99% of the bugs (it can never be 100%) and everything works flawlessly on your updated project - would you keep the old, riddled with bugs, incomplete product while you have a better working one?
although I never worked in a big organization like Blizzard, I'm pretty sure there is no point keeping a database and code from 1.0 after they applied SO many changes to it to make it work better.

Also note that Blizzard never intended to go back with their product, so I do see no point in saving that OLD code. World of Warcraft is a game that constantly gets updated and more content is added to it over the years. They never developed a different product, they simply updated their core game to this level.

Again, before you decide to bash me over my inexperienced OPINION, try thinking outside the box and look at the bigger picture: there's no World of Warcraft and World of Warcraft: The Burning Crusade - It's the same game being updated over the years.

I'm not going to bash you. It's not about wanting or not wanting to keep code. It's that modern software development (and the era of that began before blizzard started work on wow) includes version control and normal corporate operation includes enterprise backup solutions. So to have "lost" code is so unlikely and if it happened is because someone made a mistake or an incompetent decision. That's the point I was making.
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Re: Nostalrius/MaNGOS/GPL

by Uidrae » Sun May 01, 2016 11:27 pm

krill156 wrote:
Blai wrote:I like it how 90% of the people who commented on this thread see themselves as part time software developers and part time lawyers...

I'm not in a spot to call bullshit on anything, but don't you think that Blizzard knows what they're doing better than you forum dwellers?


Some of us has poured enough blood into MaNGOS to supply a blood drive for the next several years.

The fact that Nost is just cutting a corner and going with Blizzard and not saying jack shit about the situation is hardly anything but fair.

We have families, children and loved ones to support and pour our soul into this project only to get disrespected, ignored and forgotten.

I was a message away from quitting MaNGOS my self because of the situation. But I'm going to hold on a little while longer, in search of something good to come.

And it in fact may have.

If everything kicks off just right, we may merge with another project and get a small handful of Developers/Testers for the TBC side of MaNGOS.. and we will kick that off for a bit.


What I don't understand is why you guys aren't trying to talk to Nost and Blizzard.
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Re: Nostalrius/MaNGOS/GPL

by Leahs » Mon May 02, 2016 12:14 am

krill156 wrote:If everything kicks off just right, we may merge with another project and get a small handful of Developers/Testers for the TBC side of MaNGOS.. and we will kick that off for a bit.


Maybe you guys should hit up Corecraft. I heard they're looking for help with their project.
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Re: Nostalrius/MaNGOS/GPL

by krill156 » Mon May 02, 2016 5:43 am

Uidrae wrote:
krill156 wrote:
Blai wrote:I like it how 90% of the people who commented on this thread see themselves as part time software developers and part time lawyers...

I'm not in a spot to call bullshit on anything, but don't you think that Blizzard knows what they're doing better than you forum dwellers?


Some of us has poured enough blood into MaNGOS to supply a blood drive for the next several years.

The fact that Nost is just cutting a corner and going with Blizzard and not saying jack shit about the situation is hardly anything but fair.

We have families, children and loved ones to support and pour our soul into this project only to get disrespected, ignored and forgotten.

I was a message away from quitting MaNGOS my self because of the situation. But I'm going to hold on a little while longer, in search of something good to come.

And it in fact may have.

If everything kicks off just right, we may merge with another project and get a small handful of Developers/Testers for the TBC side of MaNGOS.. and we will kick that off for a bit.


What I don't understand is why you guys aren't trying to talk to Nost and Blizzard.


Why would they listen to us?
Last edited by krill156 on Mon May 02, 2016 5:38 pm, edited 1 time in total.
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