Spec-based elitism on a legacy server

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Re: Spec-based elitism on a legacy server

by Xaverius » Sun May 29, 2016 2:56 pm

See, this is why everybody should play rogue. No spec confusion there.
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Re: Spec-based elitism on a legacy server

by Thefilth » Sun May 29, 2016 9:23 pm

I'm a bit of an elitist cunt...
So whenever somebody argues that they should be allowed to play balance druid, feral druid, elemental shaman, melee warlock, arcane mage or some other hipster spec, I get annoyed. Not because I have anything against them for trying out things that obviously don't work, but because they expect me (and the rest of my raid) to carry their lackluster throughput.
If you want to perform terribly and bring "something else *jazzhands!*" to the table, then that's fine. Just don't expect me to want to play with you.
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Re: Spec-based elitism on a legacy server

by smilkovpetko » Sun May 29, 2016 11:02 pm

Thefilth wrote:I'm a bit of an elitist cunt...
So whenever somebody argues that they should be allowed to play balance druid, feral druid, elemental shaman, melee warlock, arcane mage or some other hipster spec, I get annoyed. Not because I have anything against them for trying out things that obviously don't work, but because they expect me (and the rest of my raid) to carry their lackluster throughput.
If you want to perform terribly and bring "something else *jazzhands!*" to the table, then that's fine. Just don't expect me to want to play with you.


It is not the "Spec" problem if the person doesn't preform the best nor even trying to.

Here is how good Retribution Paladin can preform and be awesome addition without using Nightfall weapon :

https://scontent-vie1-1.xx.fbcdn.net/t3 ... 9804_o.jpg

If Abilities was working properly like original Blizzard Vanilla Hybrids are extremely good and viable.
Problem is majority of Retribution Paladins are using PVP spec and PVP Gear as they know "nightfall carry" is only task for them.
But noobs are noobs and always will be.

Play good and use PVE Retribution spec and you will preform viable damage and will be great addition.
Elitists are just delusional players mostly because of bugged privacy servers that are not working properly because they all use same shit called Mangos copyright and non working proper.
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Re: Spec-based elitism on a legacy server

by Splash » Thu Jun 16, 2016 4:54 pm

smilkovpetko wrote:First of all,the "Legacy Server" will have special "Task" and "Obligation" to have all "Bugs" fixed.

Just to make some reminding comparisons between "Paladins" in "Original" and "Piracy" Versions.

Holy Resistance in "original" version didn't exist ,Damage Abilities didn't "resist" like they do in "piracy" .
Buffs from "Auras" in "original" was working properly , Items and procs was properly scale with our "Abilities" and "Auras" compare to "piracy" where they don't work at all.

Next step is "Warrior" "Rage" , "Mage" "Ignite" and so on, like some other classes that have "High" efficient and procs/working too much in "piracy" compare to "original", there will be huge nerf to their "Viability" compare to "Hybrids" if these kind of complicated beneficial bugs get fixed.

There was some sort of Balance in "Original" version , sadly not many got this experience so far and will never due to "Piracy" fallibility of working "Abilities" .

Thanks to fallibility of working "Abilities" had contributed so much in this sort of "Elitism of min/max" we see today and honestly that will all get solved with "Legacy server", if they intend to create it based on "Original Vanilla" as we "Nostalgia Players" know it.

Where did you get all this info from Smilk? How do you know Legacy servers will have special "Tasks" and "Obligation" to have all the Bugs fixed?
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Re: Spec-based elitism on a legacy server

by smilkovpetko » Thu Jun 16, 2016 5:19 pm

Splash wrote:
smilkovpetko wrote:First of all,the "Legacy Server" will have special "Task" and "Obligation" to have all "Bugs" fixed.

Just to make some reminding comparisons between "Paladins" in "Original" and "Piracy" Versions.

Holy Resistance in "original" version didn't exist ,Damage Abilities didn't "resist" like they do in "piracy" .
Buffs from "Auras" in "original" was working properly , Items and procs was properly scale with our "Abilities" and "Auras" compare to "piracy" where they don't work at all.

Next step is "Warrior" "Rage" , "Mage" "Ignite" and so on, like some other classes that have "High" efficient and procs/working too much in "piracy" compare to "original", there will be huge nerf to their "Viability" compare to "Hybrids" if these kind of complicated beneficial bugs get fixed.

There was some sort of Balance in "Original" version , sadly not many got this experience so far and will never due to "Piracy" fallibility of working "Abilities" .

Thanks to fallibility of working "Abilities" had contributed so much in this sort of "Elitism of min/max" we see today and honestly that will all get solved with "Legacy server", if they intend to create it based on "Original Vanilla" as we "Nostalgia Players" know it.

Where did you get all this info from Smilk? How do you know Legacy servers will have special "Tasks" and "Obligation" to have all the Bugs fixed?


http://eu.battle.net/wow/en/forum/topic ... ge=95#1896

Tom Chilton (Game Director for World of Warcraft) answered a question about classic servers during the BlizzCon 2015 World of Warcraft Q&A.

While we realise there is a desire for servers running previous versions of the game, we do not have any plans to setup classic servers. The old code is designed to run on the old hardware. The old code brings with it the old data, which includes the old bugs. The natural expectation from players would be that we would fix these bugs to ensure a smooth gameplay experience (along with the need for Customer Support and other dedicated support teams for such realms).

We feel it is not feasible to support multiple versions of World of Warcraft concurrently, and instead believe that our resources would be better placed continuing to build upon the current live game.
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Re: Spec-based elitism on a legacy server

by Splash » Thu Jun 16, 2016 6:07 pm

Yes, I know that the old code brings back the old data that includes the old bugs. What I was asking you is: How do you know Blizzard is willing to fix all those bugs and where did you get all that information about abilities in "original" version?
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Re: Spec-based elitism on a legacy server

by smilkovpetko » Thu Jun 16, 2016 7:40 pm

Splash wrote:Yes, I know that the old code brings back the old data that includes the old bugs. What I was asking you is: How do you know Blizzard is willing to fix all those bugs and where did you get all that information about abilities in "original" version?


What I was asking you is: How do you know Blizzard is willing to fix all those bugs.


Paid and licensed version bring obligations to have all "non working" stuffs fixed. I read many times Blizzard Official statements and they mention this many times and you can search it on their blue posts about Vanilla.

Where did you get all that information about abilities in "original" version?


If you check Bugtrackers in all privacy servers and if you Read what Tom Chilton said :

kotaku.com/blizzard-talks-world-of-warcraft-legacy-servers-and-mor-1781753136?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

Schreier: Don’t the Nostalrius people have that data?

Chilton: No, they don’t actually. So what they did is went back and reverse-engineered it. They spent countless hours researching on YouTube, looking at, ‘OK how many hit points do you think that monster has, I think I saw a video that showed it with, you know, 2,152 hit points, so that’s the number of hit points we’re gonna give it.’ And they’re just kinda guessing and approximating on a lot of stuff. Which is cool, and they did an amazing job of making it feel like a very authentic experience. But ultimately the way they implement their data is in no way similar to the way we do it. So it’s not like we can even take that data and put it in the game, because they actually aren’t even really compatible - they have a completely different approach to creating content.
Last edited by smilkovpetko on Fri Jun 17, 2016 9:23 am, edited 2 times in total.
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Re: Spec-based elitism on a legacy server

by Splash » Fri Jun 17, 2016 5:39 am

Interesting.

Hopefully they do fix all those bugs on Legacy realms, I would consider rolling something else rather than a rogue if so :D
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Re: Spec-based elitism on a legacy server

by snawfu » Fri Jun 17, 2016 7:45 am

I think they should hire killerdooky as paladin advisor for legacy development so they can make retri paladin dps great again.
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Re: Spec-based elitism on a legacy server

by Blib » Fri Jun 17, 2016 11:43 am

Killermeme at it again
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