Thefilth wrote:I'm a bit of an elitist cunt...
So whenever somebody argues that they should be allowed to play balance druid, feral druid, elemental shaman, melee warlock, arcane mage or some other hipster spec, I get annoyed. Not because I have anything against them for trying out things that obviously don't work, but because they expect me (and the rest of my raid) to carry their lackluster throughput.
If you want to perform terribly and bring "something else *jazzhands!*" to the table, then that's fine. Just don't expect me to want to play with you.
|
![]() |
smilkovpetko wrote:First of all,the "Legacy Server" will have special "Task" and "Obligation" to have all "Bugs" fixed.
Just to make some reminding comparisons between "Paladins" in "Original" and "Piracy" Versions.
Holy Resistance in "original" version didn't exist ,Damage Abilities didn't "resist" like they do in "piracy" .
Buffs from "Auras" in "original" was working properly , Items and procs was properly scale with our "Abilities" and "Auras" compare to "piracy" where they don't work at all.
Next step is "Warrior" "Rage" , "Mage" "Ignite" and so on, like some other classes that have "High" efficient and procs/working too much in "piracy" compare to "original", there will be huge nerf to their "Viability" compare to "Hybrids" if these kind of complicated beneficial bugs get fixed.
There was some sort of Balance in "Original" version , sadly not many got this experience so far and will never due to "Piracy" fallibility of working "Abilities" .
Thanks to fallibility of working "Abilities" had contributed so much in this sort of "Elitism of min/max" we see today and honestly that will all get solved with "Legacy server", if they intend to create it based on "Original Vanilla" as we "Nostalgia Players" know it.
|
![]() |
Splash wrote:smilkovpetko wrote:First of all,the "Legacy Server" will have special "Task" and "Obligation" to have all "Bugs" fixed.
Just to make some reminding comparisons between "Paladins" in "Original" and "Piracy" Versions.
Holy Resistance in "original" version didn't exist ,Damage Abilities didn't "resist" like they do in "piracy" .
Buffs from "Auras" in "original" was working properly , Items and procs was properly scale with our "Abilities" and "Auras" compare to "piracy" where they don't work at all.
Next step is "Warrior" "Rage" , "Mage" "Ignite" and so on, like some other classes that have "High" efficient and procs/working too much in "piracy" compare to "original", there will be huge nerf to their "Viability" compare to "Hybrids" if these kind of complicated beneficial bugs get fixed.
There was some sort of Balance in "Original" version , sadly not many got this experience so far and will never due to "Piracy" fallibility of working "Abilities" .
Thanks to fallibility of working "Abilities" had contributed so much in this sort of "Elitism of min/max" we see today and honestly that will all get solved with "Legacy server", if they intend to create it based on "Original Vanilla" as we "Nostalgia Players" know it.
Where did you get all this info from Smilk? How do you know Legacy servers will have special "Tasks" and "Obligation" to have all the Bugs fixed?
Tom Chilton (Game Director for World of Warcraft) answered a question about classic servers during the BlizzCon 2015 World of Warcraft Q&A.
While we realise there is a desire for servers running previous versions of the game, we do not have any plans to setup classic servers. The old code is designed to run on the old hardware. The old code brings with it the old data, which includes the old bugs. The natural expectation from players would be that we would fix these bugs to ensure a smooth gameplay experience (along with the need for Customer Support and other dedicated support teams for such realms).
We feel it is not feasible to support multiple versions of World of Warcraft concurrently, and instead believe that our resources would be better placed continuing to build upon the current live game.
|
![]() |
|
![]() |
Splash wrote:Yes, I know that the old code brings back the old data that includes the old bugs. What I was asking you is: How do you know Blizzard is willing to fix all those bugs and where did you get all that information about abilities in "original" version?
What I was asking you is: How do you know Blizzard is willing to fix all those bugs.
Where did you get all that information about abilities in "original" version?
Schreier: Don’t the Nostalrius people have that data?
Chilton: No, they don’t actually. So what they did is went back and reverse-engineered it. They spent countless hours researching on YouTube, looking at, ‘OK how many hit points do you think that monster has, I think I saw a video that showed it with, you know, 2,152 hit points, so that’s the number of hit points we’re gonna give it.’ And they’re just kinda guessing and approximating on a lot of stuff. Which is cool, and they did an amazing job of making it feel like a very authentic experience. But ultimately the way they implement their data is in no way similar to the way we do it. So it’s not like we can even take that data and put it in the game, because they actually aren’t even really compatible - they have a completely different approach to creating content.
|
![]() |
|
![]() |