St0rfan wrote:Heavenscape wrote:I came here looking for a vanilla-like experience, hoping to relive the best moments of retail vanilla. In part, my expectations have been met and plenty of fun has been had. However, there is a major difference - the community is utter cancer in contrast to real vanilla. The oligarchy of a few top guilds, who deem themselves superior to everyone else and poison everything with their elitist special snowflake attitude, is not that bad on its own, but for heaven's sake, stop giving them the attention they are looking for. Don't feed the voracious maws of a bunch of assholes with too much time on their hands. Whipper root tubers and all other drama... Please stop.
Cartels and monopoly are another example of a tumour in the fine organism of this server. A select few people teaming up and preventing others from accessing game's elements is a pretty vile thing. And yet, people are more than willing to buy leather farmed in such way.
People are only looking forward to grieve others as much as possible. Instead of being helpful and nice, they are toxic and obnoxious. Where is the friendliness and genuity, so widespread in vanilla? Where is the lust to explore, work together to beat the challenges? To have sheer, unlimited fun?
Yeah, this shouldn't be so surprising to me in the first place. Vanilla is old, past challenges have been dulled by time, people are looking for new ways of entertaining themselves. Furthermore, we live in an utterly wretched era - an era of cynical youth, devoid of dreams, imprisoned by technology, seeking only to indulge themselves in hedonism and benefit from someone's misadventure and feeling entitled to special treatment.
Item reservations are just a manifestation of the rotten spirit of this community. It's no longer heartfelt, friendly folk. Now it's a game of social facades, masquerades and perennial fight for status.
You all suck. There's no doubt that you will ridicule and point fingers at me in attempts to protect your egos, but alas, you are all vain, wretched beings.
I actually agree with you alot, in theory. But wouldnt you also agree with me that there are "good" and "bad" reserves? As my examples earlier of a full t2 tank carrying a raid/group in return for reserving one specific item, vs a blue geared rogue reserving HoJ/Dalrends?
Without reserves, there would be an even worse lack of tanks for 5mans, and there would never ever be any MC pugs.
Well, most reservations are unfortunately of the bad kind. People claim stuff and give nothing in return, looking for an easy and quick way to get geared.
I don't quite agree with the "good" reservations either - they make the run appear more as an exchange than a fun time had together. Still, it is perfectly fair as long as the reserving person brings something to the table, such as the tanking you mentioned, good healing or raid leading. And I don't really have to care about that since I can run everything with my guild.
You can also use a bit more sophisticated methods for reserving items. Composing a group with 2 casters and a main spec tank will make you the only person needing melee/ranged gear, equivalent to reserving the item you need. Playing it a bit less stern may also work - instead of laconically writing "reserved" in the LFM message, what about giving a quick rationale for your motives?
In general, there is too much emphasis on loot. Many players are looking for a quick way to get ripped, disregarding everything else and leading to noxiousness. Don't forget that the main point of playing WoW is fun - gear is a secondary matter. Sure, good gear is required to be successful in PvP and PvE alike, but don't be an asshole about it.