Snibb wrote:Forcerius wrote:...What makes WoW different relative to the cost of running? Nothing since its the same amount of players and staff or less since we're talking about vanilla not live....
That's a pretty big assumption. Neither you or I know what the actual cost is... but if you think about the steps involved in setting it up, the cost certainly isn't nothing. Even using Nostalrius as an example, there was a cost, and those guys were donating their time. Not to mention the level of polish that would need to come from blizzard would need to be higher (as good as Nost was.)
Also, those other games you mention have other ways of getting money. Classic WoW just isn't set up like league or similar games where you can buy hero packs, skins, etc. Unless you want to lock all the classes and races, character slots, etc behind a paywall that you can unlock them... NO THANKS.
http://lmgtfy.com/?q=cost+of+wow+servers"The server side of WoW consists of 20,000 computers, 1.3 petabytes of storage, 75,000 CPU cores, 5.5 million lines of code and 2 million words of text. The server upkeep costs $136,986 per day, the same as purchasing a sparkling new AUDI R8 every single day."
Keep in mind that's for 20,000 computers, not a single server for a small community that costs around $200 a month if you divide that price.
Nostalrius was running just fine for free, so why can't they reactivate it with our characters? Because Blizzard won't allow it, not because of the server fee's or technical limitations. But because they can't just let us play an old game for free, despite already making billions of dollars from it already. They're free to do what they want but they look more like walmart than a company that cares about its players.