PVP Server Population

Discussion forum related to Nostalrius Begins in general.

Re: PVP Server Population

by dan-lincs » Tue Jan 26, 2016 8:11 pm

Whats your home latency?
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Re: PVP Server Population

by lockpower » Wed Jan 27, 2016 5:12 am

PVP server has gone completely offline. If it was not already abundantly clear there was an issue, it should be now. Can we please have some communication on what is going to be done? I'd gladly donate to this server IF there was open communication between the devs and the community or at least the donors.

Currently if I were to donate, lets say $100, I would have no idea how the money was spent, or even if it had any impact...
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Re: PVP Server Population

by Rarilmar » Wed Jan 27, 2016 5:29 am

lockpower wrote:Currently if I were to donate, lets say $100, I would have no idea how the money was spent, or even if it had any impact...

This is the reason they keep that donation link hidden, they don't want all the cry babies like you to donate 1$ and then cry about the bad service. :mrgreen:
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Re: PVP Server Population

by lockpower » Wed Jan 27, 2016 5:53 am

Rarilmar wrote:
lockpower wrote:Currently if I were to donate, lets say $100, I would have no idea how the money was spent, or even if it had any impact...

This is the reason they keep that donation link hidden, they don't want all the cry babies like you to donate 1$ and then cry about the bad service. :mrgreen:


That's a childish comment. Asking to know that your money was put into server upgrades and not a staff lunch isn't a crazy thing to want to know. Real adults want to know where and how their money is spent. It's how Star Citizen has raised $100 MILLION USD, despite the game still being only partially done and in alpha. No one is a cry baby. Thanks for your constructive comment.
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Re: PVP Server Population

by Xef » Wed Jan 27, 2016 10:30 am

Losse wrote:You keep on whining about opening up another PvP server while there is another PvP server that is as good if not better than Nostalrius (atleast scripting-wise). The population is ofcourse small compared to nost but it has no lag, no excessive mob camping or ganking, no decreased view distance, no mob loading times, no empty message spams in chat channels. On top of all that it has its own open bugtracking system, own database, own armory, own bosskills tracking page (akin to raidstats). There are multiple NA/EU raiding guilds.



This whole things just confuses me. People have been whining about Nost's issues since the population was probably around 6k at peak (so, soon a whole year), yet there's at least 2 good vanilla servers with low pop where people just refuse to go because they're not called 'Nostalrius'.

Each to their own ofc but this makes very little sense.
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Re: PVP Server Population

by Reng » Wed Jan 27, 2016 12:02 pm

Hey, I think there is 1 think to resolve our problem, maybe free transfers from server PVP to server PVE? As you can see, both of servers would be establish to have somethink like 4-6.5 k online players, which means, that would work very fine. What do you guys think?
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Re: PVP Server Population

by Baaja » Wed Jan 27, 2016 12:17 pm

People want to play on the most successful private server? However, there are a few issues now and I hope the devs take it to heart and do something, either open up another with migration or add a queue.
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Re: PVP Server Population

by Celonius » Wed Jan 27, 2016 12:36 pm

Turgon wrote:Are there any plans to address the high server population problems on the PVP server? Shits nearly unplayable most of the day.

One of the reasons because I play this server is because of high population. Normally private server hasnt a too high pop. And I hate playing MMORPG with low population, where cities are dead. I mean, where is the MMO part of the MMORPG if there is no players everywhere?

Man, if you wanna play alone just play a normal RPG. This is a MMORPG, and the MMO part is important. By the way, I think that in the officials are the same pop and nobody is complaining. In fact, people likes that, if not, they are not going to play on this server and the pop will be lower, solving what you saying. I think that the reason: in certain quests is difficult, sometimes, do them, is not enough for reducing pop.

The high pop is a succes for this server, they even announces on twitter. And I'm glad they do.

I think that you and other are the few who does not like this and are going to make too much loud on the forums. And of course devs are not goping to change all of this only because one guy is opening post all the day.

I hope devs dont listen that guy. People are very happy with the high population, seriously, always I ask in the game everyone likes it.
Last edited by Celonius on Wed Jan 27, 2016 2:37 pm, edited 2 times in total.
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Re: PVP Server Population

by Sharax » Wed Jan 27, 2016 2:09 pm

Xef wrote:
Losse wrote:You keep on whining about opening up another PvP server while there is another PvP server that is as good if not better than Nostalrius (atleast scripting-wise). The population is ofcourse small compared to nost but it has no lag, no excessive mob camping or ganking, no decreased view distance, no mob loading times, no empty message spams in chat channels. On top of all that it has its own open bugtracking system, own database, own armory, own bosskills tracking page (akin to raidstats). There are multiple NA/EU raiding guilds.



This whole things just confuses me. People have been whining about Nost's issues since the population was probably around 6k at peak (so, soon a whole year), yet there's at least 2 good vanilla servers with low pop where people just refuse to go because they're not called 'Nostalrius'.

Each to their own ofc but this makes very little sense.


It's like Blizzard offering free transfers from their most populated servers to their least populated. No one takes the transfer because the destination server is a lifeless husk.
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Re: PVP Server Population

by pmizz » Wed Jan 27, 2016 3:06 pm

Add chinese server dont give it GM support.
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