WoW Mentality

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WoW Mentality

by Simonich » Sat Feb 06, 2016 12:11 pm

You know. i've noticed that everyone is after personal gain..either getting gold or gear or farming honor to get gear etc...

Even as the leader of the main world-pvp guild of the horde (as far as i've seen) i never manage to get more than 50% of the guild into some sort of invasion or campaign, and sometimes there's like literally almost noone coming (but it sorta justified, it may happen if i randomly pop up calling people while they're already in the middle of something). Or grab arms and assist in a world pvp situation where we are outnumbered even with summons available. Now I understand if you're in the middle of a PvE run or something, but yeah..

Ofcourse, everyone has the right to care about themselves, duh.. :D but well, personally if i was called to represent a guild while im sitting around in orgrimmar, i'd go for it.


Aight, what i said above is..well..i cant complain for that, everyone is different, and i've seen that ussualy most of our guild members has a guild rank (which is earned by event participations) and thats really satisfying, i cant really complain, i love these guys. But almost all the guilds i've seen out there are either social whatever guilds or hardcore raiding guilds and maybe bg-honor-grind guilds called PvP guilds..

I wonder, wouldnt you like to be part of a guild that has a specific cause and wants to, you know, do things that change the overworld (non-instanced places), like, be a part of it. For example, you, as a guild, take over a zone, and inhabit it, and kill any other opposed faction members that enter it, make it your home. And if some other opposed faction guild has the same interests, a rivalry is created which can lead to wars, entertaining stuff.

The pvp realm can be often seem to have 10000 people on. Imagine if everyone was part of a guild that had a cause, a target, or simply inhabited a zone or ran expeditions on enemy faction territories or simply helped levelers go through things, you know, instead of everyone being a solo hero mercenary adventurer mode. There would be infinite different things to take part in.


Imagine lets say, a group of horde players make a guild and decide to inhabit redridge, having players of lvl 15-25 not leveling up, or just if they are to lvl up anyway they would go to the surrounding zones and sit around and socialize, and launch assaults on various alliance outposts and take control of quest zones. And there comes a guild focused on defending that zone from threats and helping people do quests, with small to large scale world-pvp battles happening daily.

Each guild could have about uh, 20 people online, of random levels, yes, so 40 people in total? About 0.4% of the online population? Let's say not everyone is like this, but only 4% of the server, so 10 similiar scenarios like this would occur in azeroth, still, pretty satisfying.

If not everyone, many people would like that im definetily sure, but we feel forced to do raids or grind honor in bgs and basically do grinding stuff so we can stay "updated" with other players, therefore mostly occupied with gear earning and these things may never get to happen. Perhaps i have to wait till naxxramas comes and people wont have to keep updating and start doing funny stuff?

Personally i wouldnt mind going around with 10 green-geared guys, not at all, but everyone gets the need to stay updated, im just fantasizing how this game could be much more fun...and hope that soon people stop afking in capital cities, stop participating -mainly- in instanced stuff and become "part of azeroth", you know what i mean.
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Re: WoW Mentality

by Crysthal » Sat Feb 06, 2016 12:29 pm

That which you seek existed once, yet it's gone.

Look when WoW released most of its players never played MMO games before. They were overwhelmed by the possibilities but within the years the mentaility changed to what WoW is now on retail.
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Re: WoW Mentality

by Simonich » Sat Feb 06, 2016 12:37 pm

I can tell you this, i had much more fun as a lowbie rather as a lvl 60 player. I liked world-pvping in zones like redridge, stranglethorn vale, fighting at quest zones, it felt much more cozy, the zones, i really loved. There was nothing to grind other than xp, it was simple, fun. If there was someone else with a guild of such mentality, i'd join them, but there was none, i started my own.

my non-lvl 60 /played is about 23 days

It was fun, a guild with a whole bunch of levelers we raided areas etc, and self progression was just leveling back then. Now as a guild with lvl 60s, everyone is bothered with constant self-progression, gearing up either by grinding pvp instances or grinding pve instances.

Instances and instances, fuck them :S

I know damn right that people quit cause of that once they've reached lvl 60.

It seems almost like this whole thing started by 1 group of people getting the best gear, being shown as "cool" and people couldnt disagree since those "cool" people can kill you faster, therefore everyone else felt obliged to "get to their level".

You're going alone in bad gear and geared people always beat you, you feel like you have to get the gear too and put yourself through all this even if you dont like it (some ppl may actually enjoy raiding or honor grinding, but its truth that others would rather not go through those things)

But if you get a huge group of people, you are going to be victorious if you always stay together, cause you are more. If 100 people jumped together into this mentality (because it wont work out 1 by 1), they will see that it doesnt really matter as long as you got your buddies on your side,
and the fact that you start alone, will more likely drive players to do what everyone else does (grind honor grind pve) rather attempt to gather, join or create a huge group of people with a different, more free mentality, who just go around the overworld and do events together
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Re: WoW Mentality

by Zammy » Sat Feb 06, 2016 3:45 pm

The guild that I am involved with does regular small pillage runs on small alliance villages
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Re: WoW Mentality

by Diametra » Sat Feb 06, 2016 4:16 pm

I hear ya.

It's not exclusively a WoW mentality. We're a consumer society for the most part and we act accordingly. I hate having reality intrude on my gaming experience, but here you have it. People are for the most part, only fleetingly happy...it's a momentary occurrence. We measure our happiness by what we perceive other's to have or by what we assume is the next carrot-on-a-stick upgrade for ourselves. We're always searching out the next best thing. That is ingrained in us now.

It's futile to attempt to instill in people any other way of interacting in the world at large...or in an online game. We are what we've become: self-involved, ever seeking, never content in the moment.

These types of games feed into that mentality and are successful for it. I don't know that a true altruistic, social approach to the game, or to life in general, is a higher cause and something everyone should seek.

I don't think we've become more self-involved since vanilla first came out, I just think that at that time we needed each other more because we were all so clueless.

In the end, it's safe to say that the social animal has been replaced by the comparison shopper and that's just the way it is.
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Re: WoW Mentality

by Simonich » Sat Feb 06, 2016 5:40 pm

Th
Was good to have you all

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Re: WoW Mentality

by Whiskra » Sat Feb 06, 2016 6:20 pm

How many times are you gonna make this thread? We get it, you wish more people would RP, but most people would rather sit idle in the city than doing that. Not because there's no "carrot" to hunt for doing it, but because they don't enjoy that aspect of the game.
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Re: WoW Mentality

by Sharax » Sat Feb 06, 2016 6:47 pm

As a vet of Emerald Dream-US, the premier WPvP server of retail, you realize that sheer numbers trump any gear differential. It doesn't matter if your crew are green garbed slobs. Throw enough of them together and you can zerg down the fewer, elite geared players.

Now, the reality of retail is that if there is no carrot to an activity, players are generally disinterested in it, even if it is actually fun. Emerald Dream is quite a bit different than other PvP realms in that WPvP is a primary focus. You don't go there for PvE or PvP progression. Even though a minority of the retail player base loves WPvP, the server rep of being a WPvP hub brings that minority together, while other retail servers fester as end-game progression focus only.

On Nos, you are handcuffed with the player demographics. WPvP is not a primary focus for most players. They chase gear and rank/pve progression. It's a shame that more people don't appreciate player created content (wpvp, rp) and would rather chase gear then actually have fun.

This server will always be Vanilla. Why are people rushing for progression? Take a break and enjoy wpvp or rp even if it doesn't further your gear.
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Re: WoW Mentality

by pantsman27 » Sat Feb 06, 2016 6:50 pm

I remember all the early raids on ironforge and Westfall early on the server. Shit was so awesome. I'm now BIS and have nothing to do, so if any alliance wants to form a city raid, I'm in!
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Re: WoW Mentality

by Simonich » Sat Feb 06, 2016 6:58 pm

Whiskra wrote:How many times are you gonna make this thread? We get it, you wish more people would RP, but most people would rather sit idle in the city than doing that. Not because there's no "carrot" to hunt for doing it, but because they don't enjoy that aspect of the game.


I felt the need to say it again (not the exact same thing)

Other people actually are gonna keep doing what theyre doing, but others are influenced by the current mentality and might realise it (even i was, for a period of time)
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