Toba wrote:If WoW was a single player game, I'd imagine it could/would work in the same way the games that it has been derived from. It's a matter of perspective, top down RTS vs 1st player RPG. I think I'd quite like a WC3 type Molten Core 'map'.
Exactly my thoughts.
If you remember the last mission of the blood elf campaign in TFT, you had to fight Magtheridon using a crapton of units to ever have a chance to down him. I remember I used to put Illidan in front, pull him, have the myrmydons and royal guards go behind (otherwise they'd collide with each other and just don't attack) and something like 10 priests to heal him. I'd go Demon form, burn immolate and constantly do group swaps to spam Lightning blast with Vashj and Fire Zone with Kael'thas. It was pretty decent. Tbh, some of the WC3 no base (only units) maps were more original in puzzle solving and design than a chunk of instances in WoW.
I'd like though, that the units weren't disposable (other than heroes) and tha tyou could gear them up just like a guild gears up their members. That way killing X guy would yield a certain amoutn of items that you have to allocate to your team as you see fit. Imho, it'd allow for much better storytelling, since Warcraft lore went to hell once the franchise swapped from RTS to MMORPG.