An interesting World-PvP event scenario

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An interesting World-PvP event scenario

by Simonich » Sat Mar 19, 2016 10:39 am

Since the beginning of the Alliance's and the Horde's enstablishments, more than 1 year ago, war waged between them from the very first day, knowingly as they are the 2 most powerful forces standing on Azeroth.

Till today, efforts have always been made by each faction to preserve dominance on various points of interest across the world.

The Horde, in a mood of vengeance, but also simply willing to start threats to the Alliance, has started a skirmish against Stormwind, starting from taking over a very powerful outpost, the Stonewatch Keep


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The Horde claims it for itself, and manages to create a stronghold to preserve its existance in the human areas.

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In a scenario like this, nametags or names could not change at all aswell, since it could require a WDB folder replacement for effect from what i experienced, besides, the community here isn't that lore sensitive :D , the only thing that would change is that these mobs would not assault horde players (during the event), they would still hold their quest objective characteristics.


The Horde has sent a worthy General to lead the offensive, sworn to bring victory for his faction or die trying.


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If you believe adding hostile kor'kron elites would be a bit bad for perhaps some guy happening to go upstairs and bumping on them (the fortress would be filled with horde players who wanted to attend the event anyway, unlikely someone would pass like that), and then complaining about it, well, you can aswell not add them and make the horde general npc an npc that aggros only when attacked, not on sight.

Making an npc for this kind event is really not that hard, he would have about 250.000 health and damage of a simple city guard, named "Redridge Offensive General" with perhaps a boss status, made to have visual ID of a horde warmaster in AV or some orc battleground queue npc.

You're gonna be probably saying "woah woah woah, this is going too far", but here are my points.
1. It's not permanent, just for this event.
2. He will drop absolutely no loot, no advantage whatsoever.
3. It could be a powerful and great addition to the game, for such events to be made.
4. It's not hard to setup, i made this my self in minutes
5. The uncommon stuff mentioned, only affects random players in a small level.
6. There's much to gain (weekly events like this can make the game very fun for plenty of people, as i know many would love it), and what is there to lose?
7. Even new random players seeing this, perhaps would like to see wars like this taking place, the non-blizzlikeness should be only a problem when there is an advantage granted in power


The Alliance as response to the drastic events taking place in Redridge, have sent another experienced Marshal of the Alliance to handle this matter. He was settled in the Lakeshire Town Hall, preparing the local people for war, declaring a call to arms, as an attempt to intercept the Horde Offensive

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The alliance marshal would have similiar power to the horde general, again placed with a generic name, no rewards, and well, what man would complain seeing these guys pop up, basically something interesting happening in the realm, if you ask me, predictability is boring..BUT not trying to enforce anything on anyone, just trying to show how this could be VERY fun for many people, and it would not affect others, you have nothing to gain but entertainement by this.


Possibly someone : This may sound good in theory, but how will it be in practise?

I set this up in a few minutes, and yes, making a custom npc was quite easy and done in a couple of minutes.
However, it would much likely require an invisible GM to be present, to delete the npcs once they die or delete them after the event is deemed as over. Besides, the GM himself could enjoy watching this or could also claim some really epic pictures of battles and clashes in the forests of redridge.

The status of the blackrock orcs could turn will turn from horde to neutral hostile after the event is changed, hm yes, it would apply after a restart, but let that be when the server happens to crash, since for the alliance levelers after the event, the difference would be entirely minimal as the only difference is that those npcs wont be attacking horde players for the next few days of no crashes.

Conditions of the event?
The horde general and the alliance marshal are symbolic npcs. If the opposed faction commander is killed, the allied faction commander must stay alive for 10 minutes (to avoid just rushing each other's towns). Then the victory is quite symbolic, there doesn't have to be some announcement, perhaps a screenshot of the dead guy and the server time of the moment from the players themselves.

Really, it will be what players understand themselves, nothing official. But these are the conditions i suggest players agree to follow. And if this would happen, then the followed up event would depend on who won the previous battle (advance into enemy territory or get pushed back into another zone etc)


Here's a poll, what answer fits you the most?


http://goo.gl/lVYP16
Last edited by Simonich on Sat Mar 19, 2016 11:12 am, edited 2 times in total.
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Re: An interesting World-PvP event scenario

by zamug » Sat Mar 19, 2016 10:41 am

This would completely go against being blizz-like.

On the other hand; what is to stop players / guilds from taking the place of NPCs and you run this out as a player-driven storyline? This is exactly what RP is and has been proven to work for decades.
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Re: An interesting World-PvP event scenario

by Simonich » Sat Mar 19, 2016 11:09 am

zamug wrote:This would completely go against being blizz-like.

On the other hand; what is to stop players / guilds from taking the place of NPCs and you run this out as a player-driven storyline? This is exactly what RP is and has been proven to work for decades.


Perhaps, but what's the true point of a server being blizzlike?

I mean, what matters is that how you advance in progression, how you gain loot or gold, or anything solid in general, will be blizzlike. I follow that. But temporary events like this that have no rewards or in-game advantage doesn't harm the average player that wants to be in a blizzlike server, does it? Many people are here for how popular it is, there has never been a balance between blizzlike and fun, it was either full-blizzlike or either free-maxlvl-goldcap-freepurples server. A small and original move like this would just be great, in my opinion
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Re: An interesting World-PvP event scenario

by frulg » Sat Mar 19, 2016 11:40 am

doesn't harm the average player that wants to be in a blizzlike server


What about the players trying to quest in redridge?
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Re: An interesting World-PvP event scenario

by Keycan » Sat Mar 19, 2016 12:09 pm

this is your most retarded thread yet
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Re: An interesting World-PvP event scenario

by Simonich » Sat Mar 19, 2016 12:14 pm

Keycan wrote:this is your most retarded thread yet


Very easy to insult others with no reason whatsoever, anyone can send salty replies just because they hate someone
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Re: An interesting World-PvP event scenario

by Burlex » Sat Mar 19, 2016 12:19 pm

I support this even though I feel like it wont see light ;z
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Re: An interesting World-PvP event scenario

by Dr. Doom » Sat Mar 19, 2016 12:34 pm

I think this could be a feasible custom event when 1.12 hits and the towers /silithyst games are added for wpvp objectives. Kind of like a week-long server event. Have it give bonus honor (lower than bgs maybe but higher than just HKs) to attract some people.

Not only for Redridge, but maybe, and even better, for areas where both factions have easy access (Redridge is rough to pull for lowbie Horde, just like Silverpine would be a hassle for lowbie Alliance, even if Pyrewood defense is something fun I have done myself). Say Ashenvale for 20s-30s or Feralas/Hinterlands for 40s-50s.

I honestly don't see it happening here given the approach to coding done by the devs, but I'd participate myself in such hypothetic event. Maybe in both sides during the week.
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Re: An interesting World-PvP event scenario

by zamug » Sat Mar 19, 2016 1:15 pm

Simonich wrote:Perhaps, but what's the true point of a server being blizzlike?


To provide as close a simulation to vanilla as possible. Which is why I play here. If I wanted to play custom content I would play elsewhere. I do not want to.


Simonich wrote:But temporary events like this that have no rewards or in-game advantage doesn't harm the average player that wants to be in a blizzlike server, does it?


You completely ignore the concept of players making use of your idea and turning it into a player-driven event. Player driven events have been hugely successful on retail, on other games, and in real life. Instead of trying to change Nostalrius to be something it is not intended to be and potentially upset many people, why not engage with the Role Play forum to make your idea happen by player-driven methods?
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Re: An interesting World-PvP event scenario

by Simonich » Sat Mar 19, 2016 1:33 pm

If made before 1.12 it should have no rewards whatsoever, promotion by nostalrius media is enough to attract people to it.

If you meant that the developers would have to do coding, well im sure, in what i described on this thread at least, there is absolutely no coding/scripting needed. Its very easy to place these npcs and creating a custom npc takes a couple of minutes, it having no special abilities ofcourse.

zamug wrote:
Simonich wrote:Perhaps, but what's the true point of a server being blizzlike?


To provide as close a simulation to vanilla as possible. Which is why I play here. If I wanted to play custom content I would play elsewhere. I do not want to.


Simonich wrote:But temporary events like this that have no rewards or in-game advantage doesn't harm the average player that wants to be in a blizzlike server, does it?


You completely ignore the concept of players making use of your idea and turning it into a player-driven event. Player driven events have been hugely successful on retail, on other games, and in real life. Instead of trying to change Nostalrius to be something it is not intended to be and potentially upset many people, why not engage with the Role Play forum to make your idea happen by player-driven methods?


This is stuff youare not forced to engage in, which will take place for a few hours, most likely will not affect you. There is no reward, so others dont lose something by not joining. Are players really gonna say "hey those elite guards werent there back then, im leaving this server" in which they wont be even placed there for more than 3 hours.

There is no other blizzlike server which makes such events out there, nor there is anything close to this, all custom servers i saw are boring realms where you just get everything in no time. There is only to gain here.

The concept of making it roleplay driving by players only is greatly limiting the epicness that can occur, and it is inevitable that player driven things are not as trusted or exciting as something like this.

If you're not interested in this, it should not affect you at all.
Besides, the poll shows positive results on this
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