An interesting World-PvP event scenario

Since the beginning of the Alliance's and the Horde's enstablishments, more than 1 year ago, war waged between them from the very first day, knowingly as they are the 2 most powerful forces standing on Azeroth.
Till today, efforts have always been made by each faction to preserve dominance on various points of interest across the world.
The Horde, in a mood of vengeance, but also simply willing to start threats to the Alliance, has started a skirmish against Stormwind, starting from taking over a very powerful outpost, the Stonewatch Keep

The Horde claims it for itself, and manages to create a stronghold to preserve its existance in the human areas.





In a scenario like this, nametags or names could not change at all aswell, since it could require a WDB folder replacement for effect from what i experienced, besides, the community here isn't that lore sensitive
, the only thing that would change is that these mobs would not assault horde players (during the event), they would still hold their quest objective characteristics.
The Horde has sent a worthy General to lead the offensive, sworn to bring victory for his faction or die trying.

If you believe adding hostile kor'kron elites would be a bit bad for perhaps some guy happening to go upstairs and bumping on them (the fortress would be filled with horde players who wanted to attend the event anyway, unlikely someone would pass like that), and then complaining about it, well, you can aswell not add them and make the horde general npc an npc that aggros only when attacked, not on sight.
Making an npc for this kind event is really not that hard, he would have about 250.000 health and damage of a simple city guard, named "Redridge Offensive General" with perhaps a boss status, made to have visual ID of a horde warmaster in AV or some orc battleground queue npc.
You're gonna be probably saying "woah woah woah, this is going too far", but here are my points.
1. It's not permanent, just for this event.
2. He will drop absolutely no loot, no advantage whatsoever.
3. It could be a powerful and great addition to the game, for such events to be made.
4. It's not hard to setup, i made this my self in minutes
5. The uncommon stuff mentioned, only affects random players in a small level.
6. There's much to gain (weekly events like this can make the game very fun for plenty of people, as i know many would love it), and what is there to lose?
7. Even new random players seeing this, perhaps would like to see wars like this taking place, the non-blizzlikeness should be only a problem when there is an advantage granted in power
The Alliance as response to the drastic events taking place in Redridge, have sent another experienced Marshal of the Alliance to handle this matter. He was settled in the Lakeshire Town Hall, preparing the local people for war, declaring a call to arms, as an attempt to intercept the Horde Offensive




The alliance marshal would have similiar power to the horde general, again placed with a generic name, no rewards, and well, what man would complain seeing these guys pop up, basically something interesting happening in the realm, if you ask me, predictability is boring..BUT not trying to enforce anything on anyone, just trying to show how this could be VERY fun for many people, and it would not affect others, you have nothing to gain but entertainement by this.
Possibly someone : This may sound good in theory, but how will it be in practise?
I set this up in a few minutes, and yes, making a custom npc was quite easy and done in a couple of minutes.
However, it would much likely require an invisible GM to be present, to delete the npcs once they die or delete them after the event is deemed as over. Besides, the GM himself could enjoy watching this or could also claim some really epic pictures of battles and clashes in the forests of redridge.
The status of the blackrock orcs could turn will turn from horde to neutral hostile after the event is changed, hm yes, it would apply after a restart, but let that be when the server happens to crash, since for the alliance levelers after the event, the difference would be entirely minimal as the only difference is that those npcs wont be attacking horde players for the next few days of no crashes.
Conditions of the event?
The horde general and the alliance marshal are symbolic npcs. If the opposed faction commander is killed, the allied faction commander must stay alive for 10 minutes (to avoid just rushing each other's towns). Then the victory is quite symbolic, there doesn't have to be some announcement, perhaps a screenshot of the dead guy and the server time of the moment from the players themselves.
Really, it will be what players understand themselves, nothing official. But these are the conditions i suggest players agree to follow. And if this would happen, then the followed up event would depend on who won the previous battle (advance into enemy territory or get pushed back into another zone etc)
Here's a poll, what answer fits you the most?
http://goo.gl/lVYP16
Till today, efforts have always been made by each faction to preserve dominance on various points of interest across the world.
The Horde, in a mood of vengeance, but also simply willing to start threats to the Alliance, has started a skirmish against Stormwind, starting from taking over a very powerful outpost, the Stonewatch Keep

The Horde claims it for itself, and manages to create a stronghold to preserve its existance in the human areas.





In a scenario like this, nametags or names could not change at all aswell, since it could require a WDB folder replacement for effect from what i experienced, besides, the community here isn't that lore sensitive

The Horde has sent a worthy General to lead the offensive, sworn to bring victory for his faction or die trying.

If you believe adding hostile kor'kron elites would be a bit bad for perhaps some guy happening to go upstairs and bumping on them (the fortress would be filled with horde players who wanted to attend the event anyway, unlikely someone would pass like that), and then complaining about it, well, you can aswell not add them and make the horde general npc an npc that aggros only when attacked, not on sight.
Making an npc for this kind event is really not that hard, he would have about 250.000 health and damage of a simple city guard, named "Redridge Offensive General" with perhaps a boss status, made to have visual ID of a horde warmaster in AV or some orc battleground queue npc.
You're gonna be probably saying "woah woah woah, this is going too far", but here are my points.
1. It's not permanent, just for this event.
2. He will drop absolutely no loot, no advantage whatsoever.
3. It could be a powerful and great addition to the game, for such events to be made.
4. It's not hard to setup, i made this my self in minutes
5. The uncommon stuff mentioned, only affects random players in a small level.
6. There's much to gain (weekly events like this can make the game very fun for plenty of people, as i know many would love it), and what is there to lose?
7. Even new random players seeing this, perhaps would like to see wars like this taking place, the non-blizzlikeness should be only a problem when there is an advantage granted in power
The Alliance as response to the drastic events taking place in Redridge, have sent another experienced Marshal of the Alliance to handle this matter. He was settled in the Lakeshire Town Hall, preparing the local people for war, declaring a call to arms, as an attempt to intercept the Horde Offensive




The alliance marshal would have similiar power to the horde general, again placed with a generic name, no rewards, and well, what man would complain seeing these guys pop up, basically something interesting happening in the realm, if you ask me, predictability is boring..BUT not trying to enforce anything on anyone, just trying to show how this could be VERY fun for many people, and it would not affect others, you have nothing to gain but entertainement by this.
Possibly someone : This may sound good in theory, but how will it be in practise?
I set this up in a few minutes, and yes, making a custom npc was quite easy and done in a couple of minutes.
However, it would much likely require an invisible GM to be present, to delete the npcs once they die or delete them after the event is deemed as over. Besides, the GM himself could enjoy watching this or could also claim some really epic pictures of battles and clashes in the forests of redridge.
The status of the blackrock orcs could turn will turn from horde to neutral hostile after the event is changed, hm yes, it would apply after a restart, but let that be when the server happens to crash, since for the alliance levelers after the event, the difference would be entirely minimal as the only difference is that those npcs wont be attacking horde players for the next few days of no crashes.
Conditions of the event?
The horde general and the alliance marshal are symbolic npcs. If the opposed faction commander is killed, the allied faction commander must stay alive for 10 minutes (to avoid just rushing each other's towns). Then the victory is quite symbolic, there doesn't have to be some announcement, perhaps a screenshot of the dead guy and the server time of the moment from the players themselves.
Really, it will be what players understand themselves, nothing official. But these are the conditions i suggest players agree to follow. And if this would happen, then the followed up event would depend on who won the previous battle (advance into enemy territory or get pushed back into another zone etc)
Here's a poll, what answer fits you the most?
http://goo.gl/lVYP16