One of the most recurrent things I remember being told in guild chat during wotlk, was how absolutely incredible and more difficult the raids (Ulduar and ICC specifically) are compared to the ezmode of vanilla, and maybe they were I guess.
But more importantly, this idea that "people back then sucked and we know got it all figured out".
Eh, didn't make much of it, stopped playing, moved on.
Yet several years down the line, I look up again what are people playing WoW up to, and I get to hear the exact same thing with different items being discussed. "Oh man, Lei Shen was such a great encounter, blows Lich King out of the water", followed by the mandatory "those raids seemed hard back then, just because people sucked, and didn't have it all figured out like we do". And I've found several entries doing it just like that in the current expac. "Blackhand is so hard it makes Yogg 0 lights look like a walk in the park. The fact STARS was the only one that could do it on time, was... because people back then sucked".
So I wonder. What's the earliest reference of this catchphrase, that is the common rule 24/7 around here as well, that you can find? As you know I find amusement in dissecting people's minds, sometimes more than playing even.
Look around and see what you can find. Here's my entry:
http://www.octopusoverlords.com/forum/v ... 36&start=0
Replying to:
"KePoW » Thu Jul 14, 2005 1:39 am
", but as of now (and you'll have to forgive me tinyogre), it basically seems like Blizzard is c*ckblocking guilds cause they don't want their content beaten too fast. kinda similar to Ragnaros at launch/release when you could only try him for 2 hours once per week...
all in all, I have to say I'm very disappointed in general with BWL... blizzard claimed it was going to be some hardcore raid instance that is way harder than MC (which is a freaking joke, other than Ragnaros version 2.0 and 3.0, which sometimes we still wipe on the first or second tries). but it turned out to be a cakewalk too, which we cleared in about 1.5 days *with* having to figure stuff out. now granted, Nefarius might take some work. even if we had the chance to try it multiple times tonight, there's certainly no guarantee we would have killed him. but still, the fact that we cleared every single named boss up to him (which is 7 I believe, I lost track) in that time is pretty ridiculous given their claims on BWL's difficulty, which I and other guildies were hoping would be way harder than MC "
Comes the magic card:
"by Eightball » Thu Jul 14, 2005 10:41 am
Huge outcry over the WoW forums over this. Oh well, I'm sure it'll shake out alright. I just think having guilds in full epic gear from Onxy and MC, along with having had months of grinding MC to full farming status, means that those players have figured out the game mechanics almost completely. BWL imho had to have been a pretty monumental leap forward in difficulty, since the basic AI paradigm of monsters and monster abilities aren't much of a challenge for the raid guilds anymore."
It's pretty certain that 4-5 years from now, people playing the game will look up Nost videos and go "omg, those people sucked, they didn't have the game figured out like we do".
Hehe.
Anyhow, can you beat my entry in early mention? Jul 2005, game being released in Nov 2004. 9 months after vanilla launch.