Is there any promise on the horizon for MMOs of the old type, where you had to actually go out and do things and collect things and meet other players? All the new ones are basically either Korean loli simulators, which aren't inherently a bad thing but usually lack in gameplay since all dev resources are devoted to making cute waifus instead of FUN. Or they may as well be a MOBA, where you do nothing but sit around and wait for queues to pop and clear content with a bunch of randoms you'll never see or speak to again.
When I think back to my best memories from WoW and other MMOs, what sticks out to me the most is the multitude of varied and interesting people I've met in them over the years. The random, forgettable progressive raid content and similar things are just the backdrop, the setting against which me and some friends laughed our asses off in teamspeak at our PUGgie tank who was so whacked out on bath salts or something that he couldn't tell his ass from his front and kept getting 1 shotted from behind. It's the players that make a good and interesting MMO world what it is, but retail and most other games in the genre seem to be dead set on removing all of the kind of spontaneous interactions that made it great in the first place.